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authorgdk <gab.dark.100@gmail.com>2019-11-14 15:26:40 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit6e399061ceefb532561c4c5a5cd2681228e1231e (patch)
tree18d2248f10c975939e4f9c8af787d677c36b0250 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parentf0a59f345c633b757ebd2a22fca23d7dab0f9f99 (diff)
Invalidate shaders when they are modified
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs350
1 files changed, 350 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
new file mode 100644
index 00000000..3fdd28b9
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -0,0 +1,350 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.State;
+using Ryujinx.Graphics.Shader;
+using Ryujinx.Graphics.Shader.Translation;
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ class ShaderCache
+ {
+ private const int MaxProgramSize = 0x100000;
+
+ private GpuContext _context;
+
+ private ShaderDumper _dumper;
+
+ private Dictionary<ulong, List<ComputeShader>> _cpPrograms;
+
+ private Dictionary<ShaderAddresses, List<GraphicsShader>> _gpPrograms;
+
+ public ShaderCache(GpuContext context)
+ {
+ _context = context;
+
+ _dumper = new ShaderDumper(context);
+
+ _cpPrograms = new Dictionary<ulong, List<ComputeShader>>();
+
+ _gpPrograms = new Dictionary<ShaderAddresses, List<GraphicsShader>>();
+ }
+
+ public ComputeShader GetComputeShader(ulong gpuVa, int localSizeX, int localSizeY, int localSizeZ)
+ {
+ bool isCached = _cpPrograms.TryGetValue(gpuVa, out List<ComputeShader> list);
+
+ if (isCached)
+ {
+ foreach (ComputeShader cachedCpShader in list)
+ {
+ if (!IsShaderDifferent(cachedCpShader, gpuVa))
+ {
+ return cachedCpShader;
+ }
+ }
+ }
+
+ CachedShader shader = TranslateComputeShader(gpuVa, localSizeX, localSizeY, localSizeZ);
+
+ IShader hostShader = _context.Renderer.CompileShader(shader.Program);
+
+ IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { hostShader });
+
+ ulong address = _context.MemoryManager.Translate(gpuVa);
+
+ ComputeShader cpShader = new ComputeShader(hostProgram, shader);
+
+ if (!isCached)
+ {
+ list = new List<ComputeShader>();
+
+ _cpPrograms.Add(gpuVa, list);
+ }
+
+ list.Add(cpShader);
+
+ return cpShader;
+ }
+
+ public GraphicsShader GetGraphicsShader(ShaderAddresses addresses)
+ {
+ bool isCached = _gpPrograms.TryGetValue(addresses, out List<GraphicsShader> list);
+
+ if (isCached)
+ {
+ foreach (GraphicsShader cachedGpShaders in list)
+ {
+ if (!IsShaderDifferent(cachedGpShaders, addresses))
+ {
+ return cachedGpShaders;
+ }
+ }
+ }
+
+ GraphicsShader gpShaders = new GraphicsShader();
+
+ if (addresses.VertexA != 0)
+ {
+ gpShaders.Shader[0] = TranslateGraphicsShader(addresses.Vertex, addresses.VertexA);
+ }
+ else
+ {
+ gpShaders.Shader[0] = TranslateGraphicsShader(addresses.Vertex);
+ }
+
+ gpShaders.Shader[1] = TranslateGraphicsShader(addresses.TessControl);
+ gpShaders.Shader[2] = TranslateGraphicsShader(addresses.TessEvaluation);
+ gpShaders.Shader[3] = TranslateGraphicsShader(addresses.Geometry);
+ gpShaders.Shader[4] = TranslateGraphicsShader(addresses.Fragment);
+
+ BackpropQualifiers(gpShaders);
+
+ List<IShader> hostShaders = new List<IShader>();
+
+ for (int stage = 0; stage < gpShaders.Shader.Length; stage++)
+ {
+ ShaderProgram program = gpShaders.Shader[stage].Program;
+
+ if (program == null)
+ {
+ continue;
+ }
+
+ IShader hostShader = _context.Renderer.CompileShader(program);
+
+ gpShaders.Shader[stage].Shader = hostShader;
+
+ hostShaders.Add(hostShader);
+ }
+
+ gpShaders.HostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray());
+
+ if (!isCached)
+ {
+ list = new List<GraphicsShader>();
+
+ _gpPrograms.Add(addresses, list);
+ }
+
+ list.Add(gpShaders);
+
+ return gpShaders;
+ }
+
+ private bool IsShaderDifferent(ComputeShader cpShader, ulong gpuVa)
+ {
+ return IsShaderDifferent(cpShader.Shader, gpuVa);
+ }
+
+ private bool IsShaderDifferent(GraphicsShader gpShaders, ShaderAddresses addresses)
+ {
+ for (int stage = 0; stage < gpShaders.Shader.Length; stage++)
+ {
+ CachedShader shader = gpShaders.Shader[stage];
+
+ if (shader.Code == null)
+ {
+ continue;
+ }
+
+ ulong gpuVa = 0;
+
+ switch (stage)
+ {
+ case 0: gpuVa = addresses.Vertex; break;
+ case 1: gpuVa = addresses.TessControl; break;
+ case 2: gpuVa = addresses.TessEvaluation; break;
+ case 3: gpuVa = addresses.Geometry; break;
+ case 4: gpuVa = addresses.Fragment; break;
+ }
+
+ if (IsShaderDifferent(shader, gpuVa))
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ private bool IsShaderDifferent(CachedShader shader, ulong gpuVa)
+ {
+ for (int offset = 0; offset < shader.Code.Length; offset += 4)
+ {
+ if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)offset) != shader.Code[offset / 4])
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ private CachedShader TranslateComputeShader(ulong gpuVa, int localSizeX, int localSizeY, int localSizeZ)
+ {
+ if (gpuVa == 0)
+ {
+ return null;
+ }
+
+ ShaderProgram program;
+
+ const TranslationFlags flags =
+ TranslationFlags.Compute |
+ TranslationFlags.DebugMode |
+ TranslationFlags.Unspecialized;
+
+ TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
+
+ Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+
+ program = Translator.Translate(code, translationConfig);
+
+ int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
+
+ program.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
+ program.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));
+ program.Replace(DefineNames.LocalSizeZ, localSizeZ.ToString(CultureInfo.InvariantCulture));
+
+ _dumper.Dump(code, compute: true, out string fullPath, out string codePath);
+
+ if (fullPath != null && codePath != null)
+ {
+ program.Prepend("// " + codePath);
+ program.Prepend("// " + fullPath);
+ }
+
+ return new CachedShader(program, codeCached);
+ }
+
+ private CachedShader TranslateGraphicsShader(ulong gpuVa, ulong gpuVaA = 0)
+ {
+ if (gpuVa == 0)
+ {
+ return new CachedShader(null, null);
+ }
+
+ ShaderProgram program;
+
+ const TranslationFlags flags =
+ TranslationFlags.DebugMode |
+ TranslationFlags.Unspecialized;
+
+ TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
+
+ int[] codeCached = null;
+
+ if (gpuVaA != 0)
+ {
+ Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
+ Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+
+ program = Translator.Translate(codeA, codeB, translationConfig);
+
+ // TODO: We should also check "codeA" into account.
+ codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray();
+
+ _dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
+ _dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
+
+ if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
+ {
+ program.Prepend("// " + codePathB);
+ program.Prepend("// " + fullPathB);
+ program.Prepend("// " + codePathA);
+ program.Prepend("// " + fullPathA);
+ }
+ }
+ else
+ {
+ Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+
+ program = Translator.Translate(code, translationConfig);
+
+ codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
+
+ _dumper.Dump(code, compute: false, out string fullPath, out string codePath);
+
+ if (fullPath != null && codePath != null)
+ {
+ program.Prepend("// " + codePath);
+ program.Prepend("// " + fullPath);
+ }
+ }
+
+ if (program.Stage == ShaderStage.Geometry)
+ {
+ PrimitiveType primitiveType = _context.Methods.PrimitiveType;
+
+ string inPrimitive = "points";
+
+ switch (primitiveType)
+ {
+ case PrimitiveType.Points:
+ inPrimitive = "points";
+ break;
+ case PrimitiveType.Lines:
+ case PrimitiveType.LineLoop:
+ case PrimitiveType.LineStrip:
+ inPrimitive = "lines";
+ break;
+ case PrimitiveType.LinesAdjacency:
+ case PrimitiveType.LineStripAdjacency:
+ inPrimitive = "lines_adjacency";
+ break;
+ case PrimitiveType.Triangles:
+ case PrimitiveType.TriangleStrip:
+ case PrimitiveType.TriangleFan:
+ inPrimitive = "triangles";
+ break;
+ case PrimitiveType.TrianglesAdjacency:
+ case PrimitiveType.TriangleStripAdjacency:
+ inPrimitive = "triangles_adjacency";
+ break;
+ }
+
+ program.Replace(DefineNames.InputTopologyName, inPrimitive);
+ }
+
+ ulong address = _context.MemoryManager.Translate(gpuVa);
+
+ return new CachedShader(program, codeCached);
+ }
+
+ private void BackpropQualifiers(GraphicsShader program)
+ {
+ ShaderProgram fragmentShader = program.Shader[4].Program;
+
+ bool isFirst = true;
+
+ for (int stage = 3; stage >= 0; stage--)
+ {
+ if (program.Shader[stage].Program == null)
+ {
+ continue;
+ }
+
+ // We need to iterate backwards, since we do name replacement,
+ // and it would otherwise replace a subset of the longer names.
+ for (int attr = 31; attr >= 0; attr--)
+ {
+ string iq = fragmentShader?.Info.InterpolationQualifiers[attr].ToGlslQualifier() ?? string.Empty;
+
+ if (isFirst && iq != string.Empty)
+ {
+ program.Shader[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
+ }
+ else
+ {
+ program.Shader[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
+ }
+ }
+
+ isFirst = false;
+ }
+ }
+ }
+} \ No newline at end of file