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authorgdkchan <gab.dark.100@gmail.com>2021-02-07 20:42:17 -0300
committerGitHub <noreply@github.com>2021-02-08 10:42:17 +1100
commit4047477866a8ed7e375c0ebe5de254d61860936d (patch)
treedc21641d6cd56c3bad166ce11754cdb0ea7652ab /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent1319eda8b72caaa035c9097207b29dae402e16d1 (diff)
Simplify handling of shader vertex A (#1999)
* Simplify handling of shader vertex A * Theres no transformation feedback, its transform * Merge TextureHandlesForCache
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs62
1 files changed, 27 insertions, 35 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index f266bbb4..6a3971df 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
// Reconstruct code holder.
if (isHostProgramValid)
{
- program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA);
+ program = new ShaderProgram(entry.Header.Stage, "");
shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo();
}
else
@@ -176,7 +176,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderCodeHolder[] shaders = new ShaderCodeHolder[cachedShaderEntries.Length];
List<ShaderProgram> shaderPrograms = new List<ShaderProgram>();
- TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
+ TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader);
TranslationFlags flags = DefaultFlags;
@@ -217,14 +217,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isHostProgramValid)
{
- program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA);
+ program = new ShaderProgram(entry.Header.Stage, "");
shaderProgramInfo = hostShaderEntries[i].ToShaderProgramInfo();
}
else
{
IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
- program = Translator.CreateContext((ulong)entry.Header.Size, 0, gpuAccessor, flags, counts).Translate(out shaderProgramInfo);
+ TranslatorContext translatorContext = Translator.CreateContext(0, gpuAccessor, flags, counts);
+ TranslatorContext translatorContext2 = Translator.CreateContext((ulong)entry.Header.Size, gpuAccessor, flags | TranslationFlags.VertexA, counts);
+
+ program = translatorContext.Translate(out shaderProgramInfo, translatorContext2);
}
// NOTE: Vertex B comes first in the shader cache.
@@ -239,7 +242,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isHostProgramValid)
{
- program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA);
+ program = new ShaderProgram(entry.Header.Stage, "");
shaderProgramInfo = hostShaderEntries[i].ToShaderProgramInfo();
}
else
@@ -446,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
- TranslatorContext[] shaderContexts = new TranslatorContext[Constants.ShaderStages];
+ TranslatorContext[] shaderContexts = new TranslatorContext[Constants.ShaderStages + 1];
TransformFeedbackDescriptor[] tfd = GetTransformFeedbackDescriptors(state);
@@ -461,17 +464,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (addresses.VertexA != 0)
{
- shaderContexts[0] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
- }
- else
- {
- shaderContexts[0] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex);
+ shaderContexts[0] = DecodeGraphicsShader(state, counts, flags | TranslationFlags.VertexA, ShaderStage.Vertex, addresses.VertexA);
}
- shaderContexts[1] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationControl, addresses.TessControl);
- shaderContexts[2] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
- shaderContexts[3] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Geometry, addresses.Geometry);
- shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment);
+ shaderContexts[1] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex);
+ shaderContexts[2] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationControl, addresses.TessControl);
+ shaderContexts[3] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
+ shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Geometry, addresses.Geometry);
+ shaderContexts[5] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment);
bool isShaderCacheEnabled = _cacheManager != null;
bool isShaderCacheReadOnly = false;
@@ -501,11 +501,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
// The shader isn't currently cached, translate it and compile it.
ShaderCodeHolder[] shaders = new ShaderCodeHolder[Constants.ShaderStages];
- shaders[0] = TranslateShader(shaderContexts[0]);
- shaders[1] = TranslateShader(shaderContexts[1]);
- shaders[2] = TranslateShader(shaderContexts[2]);
- shaders[3] = TranslateShader(shaderContexts[3]);
- shaders[4] = TranslateShader(shaderContexts[4]);
+ shaders[0] = TranslateShader(shaderContexts[1], shaderContexts[0]);
+ shaders[1] = TranslateShader(shaderContexts[2]);
+ shaders[2] = TranslateShader(shaderContexts[3]);
+ shaders[3] = TranslateShader(shaderContexts[4]);
+ shaders[4] = TranslateShader(shaderContexts[5]);
List<IShader> hostShaders = new List<IShader>();
@@ -696,15 +696,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="flags">Flags that controls shader translation</param>
/// <param name="stage">Shader stage</param>
/// <param name="gpuVa">GPU virtual address of the shader code</param>
- /// <param name="gpuVaA">Optional GPU virtual address of the "Vertex A" shader code</param>
/// <returns>The generated translator context</returns>
private TranslatorContext DecodeGraphicsShader(
GpuState state,
TranslationCounts counts,
TranslationFlags flags,
ShaderStage stage,
- ulong gpuVa,
- ulong gpuVaA = 0)
+ ulong gpuVa)
{
if (gpuVa == 0)
{
@@ -713,37 +711,31 @@ namespace Ryujinx.Graphics.Gpu.Shader
GpuAccessor gpuAccessor = new GpuAccessor(_context, state, (int)stage - 1);
- if (gpuVaA != 0)
- {
- return Translator.CreateContext(gpuVaA, gpuVa, gpuAccessor, flags, counts);
- }
- else
- {
- return Translator.CreateContext(gpuVa, gpuAccessor, flags, counts);
- }
+ return Translator.CreateContext(gpuVa, gpuAccessor, flags, counts);
}
/// <summary>
/// Translates a previously generated translator context to something that the host API accepts.
/// </summary>
/// <param name="translatorContext">Current translator context to translate</param>
+ /// <param name="translatorContext2">Optional translator context of the shader that should be combined</param>
/// <returns>Compiled graphics shader code</returns>
- private ShaderCodeHolder TranslateShader(TranslatorContext translatorContext)
+ private ShaderCodeHolder TranslateShader(TranslatorContext translatorContext, TranslatorContext translatorContext2 = null)
{
if (translatorContext == null)
{
return null;
}
- if (translatorContext.AddressA != 0)
+ if (translatorContext2 != null)
{
- byte[] codeA = _context.MemoryManager.GetSpan(translatorContext.AddressA, translatorContext.SizeA).ToArray();
+ byte[] codeA = _context.MemoryManager.GetSpan(translatorContext2.Address, translatorContext2.Size).ToArray();
byte[] codeB = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
- ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo);
+ ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo, translatorContext2);
if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
{