diff options
author | gdkchan <gab.dark.100@gmail.com> | 2021-02-07 20:42:17 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-02-08 10:42:17 +1100 |
commit | 4047477866a8ed7e375c0ebe5de254d61860936d (patch) | |
tree | dc21641d6cd56c3bad166ce11754cdb0ea7652ab /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | |
parent | 1319eda8b72caaa035c9097207b29dae402e16d1 (diff) |
Simplify handling of shader vertex A (#1999)
* Simplify handling of shader vertex A
* Theres no transformation feedback, its transform
* Merge TextureHandlesForCache
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 62 |
1 files changed, 27 insertions, 35 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index f266bbb4..6a3971df 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader // Reconstruct code holder. if (isHostProgramValid) { - program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA); + program = new ShaderProgram(entry.Header.Stage, ""); shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo(); } else @@ -176,7 +176,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ShaderCodeHolder[] shaders = new ShaderCodeHolder[cachedShaderEntries.Length]; List<ShaderProgram> shaderPrograms = new List<ShaderProgram>(); - TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader); + TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader); TranslationFlags flags = DefaultFlags; @@ -217,14 +217,17 @@ namespace Ryujinx.Graphics.Gpu.Shader if (isHostProgramValid) { - program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA); + program = new ShaderProgram(entry.Header.Stage, ""); shaderProgramInfo = hostShaderEntries[i].ToShaderProgramInfo(); } else { IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors); - program = Translator.CreateContext((ulong)entry.Header.Size, 0, gpuAccessor, flags, counts).Translate(out shaderProgramInfo); + TranslatorContext translatorContext = Translator.CreateContext(0, gpuAccessor, flags, counts); + TranslatorContext translatorContext2 = Translator.CreateContext((ulong)entry.Header.Size, gpuAccessor, flags | TranslationFlags.VertexA, counts); + + program = translatorContext.Translate(out shaderProgramInfo, translatorContext2); } // NOTE: Vertex B comes first in the shader cache. @@ -239,7 +242,7 @@ namespace Ryujinx.Graphics.Gpu.Shader if (isHostProgramValid) { - program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA); + program = new ShaderProgram(entry.Header.Stage, ""); shaderProgramInfo = hostShaderEntries[i].ToShaderProgramInfo(); } else @@ -446,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Shader } } - TranslatorContext[] shaderContexts = new TranslatorContext[Constants.ShaderStages]; + TranslatorContext[] shaderContexts = new TranslatorContext[Constants.ShaderStages + 1]; TransformFeedbackDescriptor[] tfd = GetTransformFeedbackDescriptors(state); @@ -461,17 +464,14 @@ namespace Ryujinx.Graphics.Gpu.Shader if (addresses.VertexA != 0) { - shaderContexts[0] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA); - } - else - { - shaderContexts[0] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex); + shaderContexts[0] = DecodeGraphicsShader(state, counts, flags | TranslationFlags.VertexA, ShaderStage.Vertex, addresses.VertexA); } - shaderContexts[1] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationControl, addresses.TessControl); - shaderContexts[2] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation); - shaderContexts[3] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Geometry, addresses.Geometry); - shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment); + shaderContexts[1] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex); + shaderContexts[2] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationControl, addresses.TessControl); + shaderContexts[3] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation); + shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Geometry, addresses.Geometry); + shaderContexts[5] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment); bool isShaderCacheEnabled = _cacheManager != null; bool isShaderCacheReadOnly = false; @@ -501,11 +501,11 @@ namespace Ryujinx.Graphics.Gpu.Shader // The shader isn't currently cached, translate it and compile it. ShaderCodeHolder[] shaders = new ShaderCodeHolder[Constants.ShaderStages]; - shaders[0] = TranslateShader(shaderContexts[0]); - shaders[1] = TranslateShader(shaderContexts[1]); - shaders[2] = TranslateShader(shaderContexts[2]); - shaders[3] = TranslateShader(shaderContexts[3]); - shaders[4] = TranslateShader(shaderContexts[4]); + shaders[0] = TranslateShader(shaderContexts[1], shaderContexts[0]); + shaders[1] = TranslateShader(shaderContexts[2]); + shaders[2] = TranslateShader(shaderContexts[3]); + shaders[3] = TranslateShader(shaderContexts[4]); + shaders[4] = TranslateShader(shaderContexts[5]); List<IShader> hostShaders = new List<IShader>(); @@ -696,15 +696,13 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="flags">Flags that controls shader translation</param> /// <param name="stage">Shader stage</param> /// <param name="gpuVa">GPU virtual address of the shader code</param> - /// <param name="gpuVaA">Optional GPU virtual address of the "Vertex A" shader code</param> /// <returns>The generated translator context</returns> private TranslatorContext DecodeGraphicsShader( GpuState state, TranslationCounts counts, TranslationFlags flags, ShaderStage stage, - ulong gpuVa, - ulong gpuVaA = 0) + ulong gpuVa) { if (gpuVa == 0) { @@ -713,37 +711,31 @@ namespace Ryujinx.Graphics.Gpu.Shader GpuAccessor gpuAccessor = new GpuAccessor(_context, state, (int)stage - 1); - if (gpuVaA != 0) - { - return Translator.CreateContext(gpuVaA, gpuVa, gpuAccessor, flags, counts); - } - else - { - return Translator.CreateContext(gpuVa, gpuAccessor, flags, counts); - } + return Translator.CreateContext(gpuVa, gpuAccessor, flags, counts); } /// <summary> /// Translates a previously generated translator context to something that the host API accepts. /// </summary> /// <param name="translatorContext">Current translator context to translate</param> + /// <param name="translatorContext2">Optional translator context of the shader that should be combined</param> /// <returns>Compiled graphics shader code</returns> - private ShaderCodeHolder TranslateShader(TranslatorContext translatorContext) + private ShaderCodeHolder TranslateShader(TranslatorContext translatorContext, TranslatorContext translatorContext2 = null) { if (translatorContext == null) { return null; } - if (translatorContext.AddressA != 0) + if (translatorContext2 != null) { - byte[] codeA = _context.MemoryManager.GetSpan(translatorContext.AddressA, translatorContext.SizeA).ToArray(); + byte[] codeA = _context.MemoryManager.GetSpan(translatorContext2.Address, translatorContext2.Size).ToArray(); byte[] codeB = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray(); _dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA); _dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB); - ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo); + ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo, translatorContext2); if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null) { |