aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
diff options
context:
space:
mode:
authorMary <me@thog.eu>2020-12-13 08:46:07 +0100
committerGitHub <noreply@github.com>2020-12-13 08:46:07 +0100
commit6bc2733c1796788590c9f0114013d2e4b555e31e (patch)
treea729af2552637718fc3883108539c6da6523efd6 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent19d18662ea3ed5470898ed2b7bbb06d45f6004dd (diff)
salieri: Support read-only mode if archive is already opened (#1807)
This improves shader cache resilience when people opens another program that touch the cache.zip.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs78
1 files changed, 56 insertions, 22 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index a04affc2..d28d7362 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -61,7 +61,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
_cacheManager = new CacheManager(CacheGraphicsApi.OpenGL, CacheHashType.XxHash128, "glsl", GraphicsConfig.TitleId, ShaderCodeGenVersion);
- HashSet<Hash128> invalidEntries = new HashSet<Hash128>();
+ bool isReadOnly = _cacheManager.IsReadOnly;
+
+ HashSet<Hash128> invalidEntries = null;
+
+ if (isReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, "Loading shader cache in read-only mode (cache in use by another program!)");
+ }
+ else
+ {
+ invalidEntries = new HashSet<Hash128>();
+ }
ReadOnlySpan<Hash128> guestProgramList = _cacheManager.GetGuestProgramList();
@@ -84,7 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Logger.Error?.Print(LogClass.Gpu, $"Ignoring orphan shader hash {key} in cache (is the cache incomplete?)");
// Should not happen, but if someone messed with the cache it's better to catch it.
- invalidEntries.Add(key);
+ invalidEntries?.Add(key);
continue;
}
@@ -141,15 +152,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
// As the host program was invalidated, save the new entry in the cache.
hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), new ShaderCodeHolder[] { shader });
- if (hasHostCache)
- {
- _cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
- }
- else
+ if (!isReadOnly)
{
- Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
+ if (hasHostCache)
+ {
+ _cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
+ }
+ else
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
- _cacheManager.AddHostProgram(ref key, hostProgramBinary);
+ _cacheManager.AddHostProgram(ref key, hostProgramBinary);
+ }
}
}
@@ -270,15 +284,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
// As the host program was invalidated, save the new entry in the cache.
hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), shaders);
- if (hasHostCache)
- {
- _cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
- }
- else
+ if (!isReadOnly)
{
- Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
+ if (hasHostCache)
+ {
+ _cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
+ }
+ else
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
- _cacheManager.AddHostProgram(ref key, hostProgramBinary);
+ _cacheManager.AddHostProgram(ref key, hostProgramBinary);
+ }
}
}
@@ -286,10 +303,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
- // Remove entries that are broken in the cache
- _cacheManager.RemoveManifestEntries(invalidEntries);
- _cacheManager.FlushToArchive();
- _cacheManager.Synchronize();
+ if (!isReadOnly)
+ {
+ // Remove entries that are broken in the cache
+ _cacheManager.RemoveManifestEntries(invalidEntries);
+ _cacheManager.FlushToArchive();
+ _cacheManager.Synchronize();
+ }
Logger.Info?.Print(LogClass.Gpu, "Shader cache loaded.");
}
@@ -343,12 +363,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
sharedMemorySize);
bool isShaderCacheEnabled = _cacheManager != null;
+ bool isShaderCacheReadOnly = false;
Hash128 programCodeHash = default;
GuestShaderCacheEntry[] shaderCacheEntries = null;
if (isShaderCacheEnabled)
{
+ isShaderCacheReadOnly = _cacheManager.IsReadOnly;
+
// Compute hash and prepare data for shader disk cache comparison.
shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries);
@@ -378,7 +401,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isShaderCacheEnabled)
{
_cpProgramsDiskCache.Add(programCodeHash, cpShader);
- _cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries), hostProgramBinary);
+
+ if (!isShaderCacheReadOnly)
+ {
+ _cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries), hostProgramBinary);
+ }
}
}
@@ -447,12 +474,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment);
bool isShaderCacheEnabled = _cacheManager != null;
+ bool isShaderCacheReadOnly = false;
Hash128 programCodeHash = default;
GuestShaderCacheEntry[] shaderCacheEntries = null;
if (isShaderCacheEnabled)
{
+ isShaderCacheReadOnly = _cacheManager.IsReadOnly;
+
// Compute hash and prepare data for shader disk cache comparison.
shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries, tfd);
@@ -504,7 +534,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isShaderCacheEnabled)
{
_gpProgramsDiskCache.Add(programCodeHash, gpShaders);
- _cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries, tfd), hostProgramBinary);
+
+ if (!isShaderCacheReadOnly)
+ {
+ _cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries, tfd), hostProgramBinary);
+ }
}
}