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author | gdkchan <gab.dark.100@gmail.com> | 2021-08-11 16:33:43 -0300 |
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committer | GitHub <noreply@github.com> | 2021-08-11 21:33:43 +0200 |
commit | 0f6ec446ea3be41b1c22aa5c3870bd7a6c595d1f (patch) | |
tree | e441560dbdd560e9a020bb4b7606d3cd0698da02 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | |
parent | b5b7e23fc41e7045f9e803d6926e98ec7d049f0c (diff) |
Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block
* Setting the data again on program change is no longer needed
* Optimize and resolve some warnings
* Avoid redundant support buffer updates
* Some optimizations to BindBuffers (now inlined)
* Unify render scale arrays
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 754449fb..db5a3bff 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <summary> /// Version of the codegen (to be changed when codegen or guest format change). /// </summary> - private const ulong ShaderCodeGenVersion = 2530; + private const ulong ShaderCodeGenVersion = 2494; // Progress reporting helpers private volatile int _shaderCount; |