diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-07-05 19:58:36 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-07-05 19:58:36 -0300 |
commit | b46b63e06a36845175f68331edb5ddeeb34de27b (patch) | |
tree | 1ca8adf9541d1f68e420feb853a612413d690725 /Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs | |
parent | 594246ea4727c9377b1c916934d9b257a1b5d0d0 (diff) |
Add support for alpha to coverage dithering (#3069)1.1.164
* Add support for alpha to coverage dithering
* Shader cache version bump
* Fix wrong alpha register
* Ensure support buffer is cleared
* New shader specialization based approach
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs index 92ec117f..fae670ea 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs @@ -31,18 +31,38 @@ namespace Ryujinx.Graphics.Gpu.Shader public readonly bool ViewportTransformDisable; /// <summary> + /// Indicates whenever alpha-to-coverage is enabled. + /// </summary> + public readonly bool AlphaToCoverageEnable; + + /// <summary> + /// Indicates whenever alpha-to-coverage dithering is enabled. + /// </summary> + public readonly bool AlphaToCoverageDitherEnable; + + /// <summary> /// Creates a new GPU graphics state. /// </summary> /// <param name="earlyZForce">Early Z force enable</param> /// <param name="topology">Primitive topology</param> /// <param name="tessellationMode">Tessellation mode</param> /// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param> - public GpuChannelGraphicsState(bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode, bool viewportTransformDisable) + /// <param name="alphaToCoverageEnable">Indicates whenever alpha-to-coverage is enabled</param> + /// <param name="alphaToCoverageDitherEnable">Indicates whenever alpha-to-coverage dithering is enabled</param> + public GpuChannelGraphicsState( + bool earlyZForce, + PrimitiveTopology topology, + TessMode tessellationMode, + bool viewportTransformDisable, + bool alphaToCoverageEnable, + bool alphaToCoverageDitherEnable) { EarlyZForce = earlyZForce; Topology = topology; TessellationMode = tessellationMode; ViewportTransformDisable = viewportTransformDisable; + AlphaToCoverageEnable = alphaToCoverageEnable; + AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable; } } }
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