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authorgdkchan <gab.dark.100@gmail.com>2022-11-18 23:27:54 -0300
committerGitHub <noreply@github.com>2022-11-18 23:27:54 -0300
commit2e43d01d3658d82f98c9eeea8280d8ec122c0c6b (patch)
tree9d9e33db173a6dfc9e3fa0c05b3421a74f621d14 /Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
parent7373ec579226e198d3d7825811eb592489acee1c (diff)
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)1.1.364
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
index 40c5ed64..9648298e 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
@@ -128,6 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
+ public bool QueryHostSupportsLayerVertexTessellation() => _context.Capabilities.SupportsLayerVertexTessellation;
+
public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;