diff options
author | mageven <62494521+mageven@users.noreply.github.com> | 2020-08-04 05:02:53 +0530 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-08-04 01:32:53 +0200 |
commit | a33dc2f4919f7fdc8ea9db41c4c70c38cedfd3df (patch) | |
tree | d3eee67f25c3a302fa23dc39670438e7ebbfd35c /Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | |
parent | 60db4c353099e8656a330ede03fdbe57a421fa47 (diff) |
Improved Logger (#1292)
* Logger class changes only
Now compile-time checking is possible with the help of Nullable Value
types.
* Misc formatting
* Manual optimizations
PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer
* Reduce SendVibrationXX log level to Debug
* Add Notice log level
This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static
* Unify unhandled exception event handlers
* Print enabled LogLevels during init
* Re-add App Exit disposes in proper order
nit: switch case spacing
* Revert PrintGuestStackTrace to Info logs due to #1407
PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.
* Batch replace Logger statements
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 7c712a0f..03d8d196 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="message">Message to print</param> public void Log(string message) { - Logger.PrintWarning(LogClass.Gpu, $"Shader translator: {message}"); + Logger.Warning?.Print(LogClass.Gpu, $"Shader translator: {message}"); } /// <summary> |