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authorgdkchan <gab.dark.100@gmail.com>2021-10-18 18:38:04 -0300
committerGitHub <noreply@github.com>2021-10-18 18:38:04 -0300
commitd512ce122cb1c9a7fe7cb40d3f85d642ee37f897 (patch)
treebd20273250bf8066fa4df4b67c0de2ab9eac8092 /Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
parent7603dbe3c8b45c8563f320f17ce784151cb1f0a8 (diff)
Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs23
1 files changed, 22 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 50e24b97..64604a99 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -168,11 +168,32 @@ namespace Ryujinx.Graphics.Gpu.Shader
PrimitiveTopology.TriangleFan => InputTopology.Triangles,
PrimitiveTopology.TrianglesAdjacency or
PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency,
- _ => InputTopology.Points,
+ PrimitiveTopology.Patches => _state.TessellationMode.UnpackPatchType() == TessPatchType.Isolines
+ ? InputTopology.Lines
+ : InputTopology.Triangles,
+ _ => InputTopology.Points
};
}
/// <summary>
+ /// Queries the tessellation evaluation shader primitive winding order.
+ /// </summary>
+ /// <returns>True if the primitive winding order is clockwise, false if counter-clockwise</returns>
+ public bool QueryTessCw() => _state.TessellationMode.UnpackCw();
+
+ /// <summary>
+ /// Queries the tessellation evaluation shader abstract patch type.
+ /// </summary>
+ /// <returns>Abstract patch type</returns>
+ public TessPatchType QueryTessPatchType() => _state.TessellationMode.UnpackPatchType();
+
+ /// <summary>
+ /// Queries the tessellation evaluation shader spacing between tessellated vertices of the patch.
+ /// </summary>
+ /// <returns>Spacing between tessellated vertices of the patch</returns>
+ public TessSpacing QueryTessSpacing() => _state.TessellationMode.UnpackSpacing();
+
+ /// <summary>
/// Gets the texture descriptor for a given texture on the pool.
/// </summary>
/// <param name="handle">Index of the texture (this is the word offset of the handle in the constant buffer)</param>