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author | riperiperi <rhy3756547@hotmail.com> | 2020-12-01 23:13:27 +0000 |
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committer | GitHub <noreply@github.com> | 2020-12-02 00:13:27 +0100 |
commit | 461c24092ae6e148d896c18aa3e86220c89981f8 (patch) | |
tree | 109060d3254bf2b5b0ae5ba91fb413cfb2db251c /Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | |
parent | e383c41b6e04d941788221e39bb3a68656d28138 (diff) |
Implement Force Early Z Register (#1755)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 2783714b..c0ad481e 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -196,5 +196,14 @@ namespace Ryujinx.Graphics.Gpu.Shader return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(_state, _stageIndex, handle); } } + + /// <summary> + /// Queries if host state forces early depth testing. + /// </summary> + /// <returns>True if early depth testing is forced</returns> + public bool QueryEarlyZForce() + { + return _state.Get<bool>(MethodOffset.EarlyZForce); + } } } |