aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs
diff options
context:
space:
mode:
authorMary <me@thog.eu>2020-11-13 00:15:34 +0100
committerGitHub <noreply@github.com>2020-11-13 00:15:34 +0100
commit48f6570557fc76496936514d94e3ccddf55ec633 (patch)
treece455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs
parent7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff)
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs
new file mode 100644
index 00000000..27f216cc
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs
@@ -0,0 +1,42 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// The header of a shader program in the guest cache.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)]
+ struct HostShaderCacheHeader
+ {
+ /// <summary>
+ /// The count of shaders defining this program.
+ /// </summary>
+ public byte Count;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public byte Reserved1;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public ushort Reserved2;
+
+ /// <summary>
+ /// Size of the shader binary.
+ /// </summary>
+ public int CodeSize;
+
+ /// <summary>
+ /// Create a new host shader cache header.
+ /// </summary>
+ /// <param name="count">The count of shaders defining this program</param>
+ /// <param name="codeSize">The size of the shader binary</param>
+ public HostShaderCacheHeader(byte count, int codeSize) : this()
+ {
+ Count = count;
+ CodeSize = codeSize;
+ }
+ }
+}