diff options
author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs | |
parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs new file mode 100644 index 00000000..27f216cc --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs @@ -0,0 +1,42 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// The header of a shader program in the guest cache. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)] + struct HostShaderCacheHeader + { + /// <summary> + /// The count of shaders defining this program. + /// </summary> + public byte Count; + + /// <summary> + /// Unused/reserved. + /// </summary> + public byte Reserved1; + + /// <summary> + /// Unused/reserved. + /// </summary> + public ushort Reserved2; + + /// <summary> + /// Size of the shader binary. + /// </summary> + public int CodeSize; + + /// <summary> + /// Create a new host shader cache header. + /// </summary> + /// <param name="count">The count of shaders defining this program</param> + /// <param name="codeSize">The size of the shader binary</param> + public HostShaderCacheHeader(byte count, int codeSize) : this() + { + Count = count; + CodeSize = codeSize; + } + } +} |