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author | gdkchan <gab.dark.100@gmail.com> | 2021-10-18 18:38:04 -0300 |
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committer | GitHub <noreply@github.com> | 2021-10-18 18:38:04 -0300 |
commit | d512ce122cb1c9a7fe7cb40d3f85d642ee37f897 (patch) | |
tree | bd20273250bf8066fa4df4b67c0de2ab9eac8092 /Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs | |
parent | 7603dbe3c8b45c8563f320f17ce784151cb1f0a8 (diff) |
Initial tessellation shader support (#2534)
* Initial tessellation shader support
* Nits
* Re-arrange built-in table
* This is not needed anymore
* PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs index 33da42db..09107346 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs @@ -350,6 +350,26 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache } /// <summary> + /// Packs the tessellation parameters from the gpu accessor. + /// </summary> + /// <param name="gpuAccessor">The gpu accessor</param> + /// <returns>The packed tessellation parameters</returns> + private static byte GetTessellationModePacked(IGpuAccessor gpuAccessor) + { + byte value; + + value = (byte)((int)gpuAccessor.QueryTessPatchType() & 3); + value |= (byte)(((int)gpuAccessor.QueryTessSpacing() & 3) << 2); + + if (gpuAccessor.QueryTessCw()) + { + value |= 0x10; + } + + return value; + } + + /// <summary> /// Create a new instance of <see cref="GuestGpuAccessorHeader"/> from an gpu accessor. /// </summary> /// <param name="gpuAccessor">The gpu accessor</param> @@ -364,6 +384,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache ComputeLocalMemorySize = gpuAccessor.QueryComputeLocalMemorySize(), ComputeSharedMemorySize = gpuAccessor.QueryComputeSharedMemorySize(), PrimitiveTopology = gpuAccessor.QueryPrimitiveTopology(), + TessellationModePacked = GetTessellationModePacked(gpuAccessor), StateFlags = GetGpuStateFlags(gpuAccessor) }; } |