diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-01-01 20:14:18 -0300 |
---|---|---|
committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
commit | a11f6f52350e2cd1ba80fb45a3e69194cdc605b5 (patch) | |
tree | f9f90791e6e1ae446015b4184c0c19173e7510a9 /Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs | |
parent | 23d85167635fe5e3185098aab05d1c33b919e5ac (diff) |
Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs index d0171b42..2fc315c3 100644 --- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs @@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// The memory is automatically allocated by the memory manager. /// </summary> /// <param name="pa">CPU virtual address to map into</param> - /// <param name="size">Mapping size in bytes</param> + /// <param name="size">Size in bytes of the mapping</param> /// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns> public ulong Map(ulong pa, ulong size) { @@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This also ensures that the mapping is always done in the first 4GB of GPU address space. /// </summary> /// <param name="pa">CPU virtual address to map into</param> - /// <param name="size">Mapping size in bytes</param> + /// <param name="size">Size in bytes of the mapping</param> /// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns> public ulong MapLow(ulong pa, ulong size) { @@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This prevents the reserved region from being used for memory allocation for map. /// </summary> /// <param name="va">GPU virtual address to reserve</param> - /// <param name="size">Reservation size in bytes</param> + /// <param name="size">Size in bytes of the reservation</param> /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns> public ulong ReserveFixed(ulong va, ulong size) { @@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <summary> /// Reserves memory at any GPU memory location. /// </summary> - /// <param name="size">Reservation size in bytes</param> + /// <param name="size">Size in bytes of the reservation</param> /// <param name="alignment">Reservation address alignment in bytes</param> /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns> public ulong Reserve(ulong size, ulong alignment) @@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Gets the address of a unused (free) region of the specified size. + /// Gets the address of an unused (free) region of the specified size. /// </summary> /// <param name="size">Size of the region in bytes</param> /// <param name="alignment">Required alignment of the region address in bytes</param> @@ -250,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Translated a GPU virtual address to a CPU virtual address. + /// Translates a GPU virtual address to a CPU virtual address. /// </summary> /// <param name="gpuVa">GPU virtual address to be translated</param> /// <returns>CPU virtual address</returns> |