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authorHunter <102537986+HunterBarney@users.noreply.github.com>2022-12-26 09:11:05 -0500
committerGitHub <noreply@github.com>2022-12-26 14:11:05 +0000
commitc963b3c80488f88c9d7f44588b6ba45051af3e2d (patch)
tree3f18132ba47306a65b13690216a61323113da962 /Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
parenta4fdfb5f94121f5c60fc5717175fd21f3e774e85 (diff)
Added Generic Math to BitUtils (#3929)1.1.491
* Generic Math Update Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math * Updated BitUtil calls * Removed Whitespace * Switched decrement * Fixed changed method calls. The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me * Update Ryujinx.Common/Utilities/BitUtils.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index 1728cdb5..e20e1bb6 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -252,7 +252,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
RecordStorageAlignment(_cpStorageBuffers, index, gpuVa);
- gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
+ gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
@@ -276,7 +276,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
RecordStorageAlignment(buffers, index, gpuVa);
- gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
+ gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);