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authorgdkchan <gab.dark.100@gmail.com>2021-06-23 20:51:41 -0300
committerGitHub <noreply@github.com>2021-06-24 01:51:41 +0200
commita10b2c5ff26886e9ffc6f19e3f0fe9505a503b2f (patch)
tree006d013c300fb56c94c5563c2c1409a189f794b2 /Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
parent12a7a2ead812d46deb9d978b6758731157be1cbc (diff)
Initial support for GPU channels (#2372)
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferCache.cs390
1 files changed, 390 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs b/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
new file mode 100644
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+++ b/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
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+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.State;
+using Ryujinx.Memory.Range;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+ /// <summary>
+ /// Buffer cache.
+ /// </summary>
+ class BufferCache : IDisposable
+ {
+ private const int OverlapsBufferInitialCapacity = 10;
+ private const int OverlapsBufferMaxCapacity = 10000;
+
+ private const ulong BufferAlignmentSize = 0x1000;
+ private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
+
+ private GpuContext _context;
+
+ private readonly RangeList<Buffer> _buffers;
+
+ private Buffer[] _bufferOverlaps;
+
+ private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
+
+ public event Action NotifyBuffersModified;
+
+ /// <summary>
+ /// Creates a new instance of the buffer manager.
+ /// </summary>
+ /// <param name="context">The GPU context that the buffer manager belongs to</param>
+ public BufferCache(GpuContext context)
+ {
+ _context = context;
+
+ _buffers = new RangeList<Buffer>();
+
+ _bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
+
+ _dirtyCache = new Dictionary<ulong, BufferCacheEntry>();
+ }
+
+ /// <summary>
+ /// Handles removal of buffers written to a memory region being unmapped.
+ /// </summary>
+ /// <param name="sender">Sender object</param>
+ /// <param name="e">Event arguments</param>
+ public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
+ {
+ Buffer[] overlaps = new Buffer[10];
+ int overlapCount;
+
+ ulong address = _context.MemoryManager.Translate(e.Address);
+ ulong size = e.Size;
+
+ lock (_buffers)
+ {
+ overlapCount = _buffers.FindOverlaps(address, size, ref overlaps);
+ }
+
+ for (int i = 0; i < overlapCount; i++)
+ {
+ overlaps[i].Unmapped(address, size);
+ }
+ }
+
+ /// <summary>
+ /// Performs address translation of the GPU virtual address, and creates a
+ /// new buffer, if needed, for the specified range.
+ /// </summary>
+ /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
+ /// <param name="size">Size in bytes of the buffer</param>
+ /// <returns>CPU virtual address of the buffer, after address translation</returns>
+ public ulong TranslateAndCreateBuffer(ulong gpuVa, ulong size)
+ {
+ if (gpuVa == 0)
+ {
+ return 0;
+ }
+
+ ulong address = _context.MemoryManager.Translate(gpuVa);
+
+ if (address == MemoryManager.PteUnmapped)
+ {
+ return 0;
+ }
+
+ CreateBuffer(address, size);
+
+ return address;
+ }
+
+ /// <summary>
+ /// Creates a new buffer for the specified range, if it does not yet exist.
+ /// This can be used to ensure the existance of a buffer.
+ /// </summary>
+ /// <param name="address">Address of the buffer in memory</param>
+ /// <param name="size">Size of the buffer in bytes</param>
+ public void CreateBuffer(ulong address, ulong size)
+ {
+ ulong endAddress = address + size;
+
+ ulong alignedAddress = address & ~BufferAlignmentMask;
+
+ ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
+
+ // The buffer must have the size of at least one page.
+ if (alignedEndAddress == alignedAddress)
+ {
+ alignedEndAddress += BufferAlignmentSize;
+ }
+
+ CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress);
+ }
+
+ /// <summary>
+ /// Performs address translation of the GPU virtual address, and attempts to force
+ /// the buffer in the region as dirty.
+ /// The buffer lookup for this function is cached in a dictionary for quick access, which
+ /// accelerates common UBO updates.
+ /// </summary>
+ /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
+ /// <param name="size">Size in bytes of the buffer</param>
+ public void ForceDirty(ulong gpuVa, ulong size)
+ {
+ BufferCacheEntry result;
+
+ if (!_dirtyCache.TryGetValue(gpuVa, out result) || result.EndGpuAddress < gpuVa + size || result.UnmappedSequence != result.Buffer.UnmappedSequence)
+ {
+ ulong address = TranslateAndCreateBuffer(gpuVa, size);
+ result = new BufferCacheEntry(address, gpuVa, GetBuffer(address, size));
+
+ _dirtyCache[gpuVa] = result;
+ }
+
+ result.Buffer.ForceDirty(result.Address, size);
+ }
+
+ /// <summary>
+ /// Creates a new buffer for the specified range, if needed.
+ /// If a buffer where this range can be fully contained already exists,
+ /// then the creation of a new buffer is not necessary.
+ /// </summary>
+ /// <param name="address">Address of the buffer in guest memory</param>
+ /// <param name="size">Size in bytes of the buffer</param>
+ private void CreateBufferAligned(ulong address, ulong size)
+ {
+ int overlapsCount;
+
+ lock (_buffers)
+ {
+ overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
+ }
+
+ if (overlapsCount != 0)
+ {
+ // The buffer already exists. We can just return the existing buffer
+ // if the buffer we need is fully contained inside the overlapping buffer.
+ // Otherwise, we must delete the overlapping buffers and create a bigger buffer
+ // that fits all the data we need. We also need to copy the contents from the
+ // old buffer(s) to the new buffer.
+ ulong endAddress = address + size;
+
+ if (_bufferOverlaps[0].Address > address || _bufferOverlaps[0].EndAddress < endAddress)
+ {
+ for (int index = 0; index < overlapsCount; index++)
+ {
+ Buffer buffer = _bufferOverlaps[index];
+
+ address = Math.Min(address, buffer.Address);
+ endAddress = Math.Max(endAddress, buffer.EndAddress);
+
+ lock (_buffers)
+ {
+ _buffers.Remove(buffer);
+ }
+ }
+
+ Buffer newBuffer = new Buffer(_context, address, endAddress - address, _bufferOverlaps.Take(overlapsCount));
+
+ lock (_buffers)
+ {
+ _buffers.Add(newBuffer);
+ }
+
+ for (int index = 0; index < overlapsCount; index++)
+ {
+ Buffer buffer = _bufferOverlaps[index];
+
+ int dstOffset = (int)(buffer.Address - newBuffer.Address);
+
+ buffer.CopyTo(newBuffer, dstOffset);
+ newBuffer.InheritModifiedRanges(buffer);
+
+ buffer.DisposeData();
+ }
+
+ newBuffer.SynchronizeMemory(address, endAddress - address);
+
+ // Existing buffers were modified, we need to rebind everything.
+ NotifyBuffersModified?.Invoke();
+ }
+ }
+ else
+ {
+ // No overlap, just create a new buffer.
+ Buffer buffer = new Buffer(_context, address, size);
+
+ lock (_buffers)
+ {
+ _buffers.Add(buffer);
+ }
+ }
+
+ ShrinkOverlapsBufferIfNeeded();
+ }
+
+ /// <summary>
+ /// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
+ /// </summary>
+ private void ShrinkOverlapsBufferIfNeeded()
+ {
+ if (_bufferOverlaps.Length > OverlapsBufferMaxCapacity)
+ {
+ Array.Resize(ref _bufferOverlaps, OverlapsBufferMaxCapacity);
+ }
+ }
+
+ /// <summary>
+ /// Copy a buffer data from a given address to another.
+ /// </summary>
+ /// <remarks>
+ /// This does a GPU side copy.
+ /// </remarks>
+ /// <param name="srcVa">GPU virtual address of the copy source</param>
+ /// <param name="dstVa">GPU virtual address of the copy destination</param>
+ /// <param name="size">Size in bytes of the copy</param>
+ public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
+ {
+ ulong srcAddress = TranslateAndCreateBuffer(srcVa.Pack(), size);
+ ulong dstAddress = TranslateAndCreateBuffer(dstVa.Pack(), size);
+
+ Buffer srcBuffer = GetBuffer(srcAddress, size);
+ Buffer dstBuffer = GetBuffer(dstAddress, size);
+
+ int srcOffset = (int)(srcAddress - srcBuffer.Address);
+ int dstOffset = (int)(dstAddress - dstBuffer.Address);
+
+ _context.Renderer.Pipeline.CopyBuffer(
+ srcBuffer.Handle,
+ dstBuffer.Handle,
+ srcOffset,
+ dstOffset,
+ (int)size);
+
+ if (srcBuffer.IsModified(srcAddress, size))
+ {
+ dstBuffer.SignalModified(dstAddress, size);
+ }
+ else
+ {
+ // Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
+
+ dstBuffer.ClearModified(dstAddress, size);
+ _context.PhysicalMemory.WriteUntracked(dstAddress, _context.PhysicalMemory.GetSpan(srcAddress, (int)size));
+ }
+ }
+
+ /// <summary>
+ /// Clears a buffer at a given address with the specified value.
+ /// </summary>
+ /// <remarks>
+ /// Both the address and size must be aligned to 4 bytes.
+ /// </remarks>
+ /// <param name="gpuVa">GPU virtual address of the region to clear</param>
+ /// <param name="size">Number of bytes to clear</param>
+ /// <param name="value">Value to be written into the buffer</param>
+ public void ClearBuffer(GpuVa gpuVa, ulong size, uint value)
+ {
+ ulong address = TranslateAndCreateBuffer(gpuVa.Pack(), size);
+
+ Buffer buffer = GetBuffer(address, size);
+
+ int offset = (int)(address - buffer.Address);
+
+ _context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)size, value);
+
+ buffer.SignalModified(address, size);
+ }
+
+ /// <summary>
+ /// Gets a buffer sub-range starting at a given memory address.
+ /// </summary>
+ /// <param name="address">Start address of the memory range</param>
+ /// <param name="size">Size in bytes of the memory range</param>
+ /// <param name="write">Whether the buffer will be written to by this use</param>
+ /// <returns>The buffer sub-range starting at the given memory address</returns>
+ public BufferRange GetBufferRangeTillEnd(ulong address, ulong size, bool write = false)
+ {
+ return GetBuffer(address, size, write).GetRange(address);
+ }
+
+ /// <summary>
+ /// Gets a buffer sub-range for a given memory range.
+ /// </summary>
+ /// <param name="address">Start address of the memory range</param>
+ /// <param name="size">Size in bytes of the memory range</param>
+ /// <param name="write">Whether the buffer will be written to by this use</param>
+ /// <returns>The buffer sub-range for the given range</returns>
+ public BufferRange GetBufferRange(ulong address, ulong size, bool write = false)
+ {
+ return GetBuffer(address, size, write).GetRange(address, size);
+ }
+
+ /// <summary>
+ /// Gets a buffer for a given memory range.
+ /// A buffer overlapping with the specified range is assumed to already exist on the cache.
+ /// </summary>
+ /// <param name="address">Start address of the memory range</param>
+ /// <param name="size">Size in bytes of the memory range</param>
+ /// <param name="write">Whether the buffer will be written to by this use</param>
+ /// <returns>The buffer where the range is fully contained</returns>
+ private Buffer GetBuffer(ulong address, ulong size, bool write = false)
+ {
+ Buffer buffer;
+
+ if (size != 0)
+ {
+ lock (_buffers)
+ {
+ buffer = _buffers.FindFirstOverlap(address, size);
+ }
+
+ buffer.SynchronizeMemory(address, size);
+
+ if (write)
+ {
+ buffer.SignalModified(address, size);
+ }
+ }
+ else
+ {
+ lock (_buffers)
+ {
+ buffer = _buffers.FindFirstOverlap(address, 1);
+ }
+ }
+
+ return buffer;
+ }
+
+ /// <summary>
+ /// Performs guest to host memory synchronization of a given memory range.
+ /// </summary>
+ /// <param name="address">Start address of the memory range</param>
+ /// <param name="size">Size in bytes of the memory range</param>
+ public void SynchronizeBufferRange(ulong address, ulong size)
+ {
+ if (size != 0)
+ {
+ Buffer buffer;
+
+ lock (_buffers)
+ {
+ buffer = _buffers.FindFirstOverlap(address, size);
+ }
+
+ buffer.SynchronizeMemory(address, size);
+ }
+ }
+
+ /// <summary>
+ /// Disposes all buffers in the cache.
+ /// It's an error to use the buffer manager after disposal.
+ /// </summary>
+ public void Dispose()
+ {
+ lock (_buffers)
+ {
+ foreach (Buffer buffer in _buffers)
+ {
+ buffer.Dispose();
+ }
+ }
+ }
+ }
+} \ No newline at end of file