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authorgdkchan <gab.dark.100@gmail.com>2021-06-29 14:32:02 -0300
committerGitHub <noreply@github.com>2021-06-29 19:32:02 +0200
commitfbb4019ed5c12c4a888c7b09db648ac595366896 (patch)
treea8be6bf5fc4f8b844683f1ef2ade588f3bb9bb0a /Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
parent8cc872fb60ec1b825655ba8dba06cc978fcd7e66 (diff)
Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferCache.cs43
1 files changed, 25 insertions, 18 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs b/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
index eb2d08ae..b78cbdaa 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
@@ -18,7 +18,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
private const ulong BufferAlignmentSize = 0x1000;
private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
- private GpuContext _context;
+ private readonly GpuContext _context;
+ private readonly PhysicalMemory _physicalMemory;
private readonly RangeList<Buffer> _buffers;
@@ -32,9 +33,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Creates a new instance of the buffer manager.
/// </summary>
/// <param name="context">The GPU context that the buffer manager belongs to</param>
- public BufferCache(GpuContext context)
+ /// <param name="physicalMemory">Physical memory where the cached buffers are mapped</param>
+ public BufferCache(GpuContext context, PhysicalMemory physicalMemory)
{
_context = context;
+ _physicalMemory = physicalMemory;
_buffers = new RangeList<Buffer>();
@@ -53,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
Buffer[] overlaps = new Buffer[10];
int overlapCount;
- ulong address = _context.MemoryManager.Translate(e.Address);
+ ulong address = ((MemoryManager)sender).Translate(e.Address);
ulong size = e.Size;
lock (_buffers)
@@ -71,17 +74,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Performs address translation of the GPU virtual address, and creates a
/// new buffer, if needed, for the specified range.
/// </summary>
+ /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
/// <param name="size">Size in bytes of the buffer</param>
/// <returns>CPU virtual address of the buffer, after address translation</returns>
- public ulong TranslateAndCreateBuffer(ulong gpuVa, ulong size)
+ public ulong TranslateAndCreateBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size)
{
if (gpuVa == 0)
{
return 0;
}
- ulong address = _context.MemoryManager.Translate(gpuVa);
+ ulong address = memoryManager.Translate(gpuVa);
if (address == MemoryManager.PteUnmapped)
{
@@ -122,15 +126,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// The buffer lookup for this function is cached in a dictionary for quick access, which
/// accelerates common UBO updates.
/// </summary>
+ /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
/// <param name="size">Size in bytes of the buffer</param>
- public void ForceDirty(ulong gpuVa, ulong size)
+ public void ForceDirty(MemoryManager memoryManager, ulong gpuVa, ulong size)
{
- BufferCacheEntry result;
-
- if (!_dirtyCache.TryGetValue(gpuVa, out result) || result.EndGpuAddress < gpuVa + size || result.UnmappedSequence != result.Buffer.UnmappedSequence)
+ if (!_dirtyCache.TryGetValue(gpuVa, out BufferCacheEntry result) ||
+ result.EndGpuAddress < gpuVa + size ||
+ result.UnmappedSequence != result.Buffer.UnmappedSequence)
{
- ulong address = TranslateAndCreateBuffer(gpuVa, size);
+ ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
result = new BufferCacheEntry(address, gpuVa, GetBuffer(address, size));
_dirtyCache[gpuVa] = result;
@@ -179,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
- Buffer newBuffer = new Buffer(_context, address, endAddress - address, _bufferOverlaps.Take(overlapsCount));
+ Buffer newBuffer = new Buffer(_context, _physicalMemory, address, endAddress - address, _bufferOverlaps.Take(overlapsCount));
lock (_buffers)
{
@@ -207,7 +212,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
else
{
// No overlap, just create a new buffer.
- Buffer buffer = new Buffer(_context, address, size);
+ Buffer buffer = new Buffer(_context, _physicalMemory, address, size);
lock (_buffers)
{
@@ -235,13 +240,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <remarks>
/// This does a GPU side copy.
/// </remarks>
+ /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="srcVa">GPU virtual address of the copy source</param>
/// <param name="dstVa">GPU virtual address of the copy destination</param>
/// <param name="size">Size in bytes of the copy</param>
- public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
+ public void CopyBuffer(MemoryManager memoryManager, GpuVa srcVa, GpuVa dstVa, ulong size)
{
- ulong srcAddress = TranslateAndCreateBuffer(srcVa.Pack(), size);
- ulong dstAddress = TranslateAndCreateBuffer(dstVa.Pack(), size);
+ ulong srcAddress = TranslateAndCreateBuffer(memoryManager, srcVa.Pack(), size);
+ ulong dstAddress = TranslateAndCreateBuffer(memoryManager, dstVa.Pack(), size);
Buffer srcBuffer = GetBuffer(srcAddress, size);
Buffer dstBuffer = GetBuffer(dstAddress, size);
@@ -265,7 +271,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
dstBuffer.ClearModified(dstAddress, size);
- _context.PhysicalMemory.WriteUntracked(dstAddress, _context.PhysicalMemory.GetSpan(srcAddress, (int)size));
+ memoryManager.Physical.WriteUntracked(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size));
}
}
@@ -275,12 +281,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <remarks>
/// Both the address and size must be aligned to 4 bytes.
/// </remarks>
+ /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="gpuVa">GPU virtual address of the region to clear</param>
/// <param name="size">Number of bytes to clear</param>
/// <param name="value">Value to be written into the buffer</param>
- public void ClearBuffer(GpuVa gpuVa, ulong size, uint value)
+ public void ClearBuffer(MemoryManager memoryManager, GpuVa gpuVa, ulong size, uint value)
{
- ulong address = TranslateAndCreateBuffer(gpuVa.Pack(), size);
+ ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa.Pack(), size);
Buffer buffer = GetBuffer(address, size);