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authorgdk <gab.dark.100@gmail.com>2019-10-13 03:02:07 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit1876b346fea647e8284a66bb6d62c38801035cff (patch)
tree6eeff094298cda84d1613dc5ec0691e51d7b35f1 /Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
parentf617fb542a0e3d36012d77a4b5acbde7b08902f2 (diff)
Initial work
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs73
1 files changed, 73 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
new file mode 100644
index 00000000..8e8313ae
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
@@ -0,0 +1,73 @@
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ class TexturePoolCache
+ {
+ private const int MaxCapacity = 4;
+
+ private GpuContext _context;
+ private TextureManager _textureManager;
+
+ private LinkedList<TexturePool> _pools;
+
+ public TexturePoolCache(GpuContext context, TextureManager textureManager)
+ {
+ _context = context;
+ _textureManager = textureManager;
+
+ _pools = new LinkedList<TexturePool>();
+ }
+
+ public TexturePool FindOrCreate(ulong address, int maximumId)
+ {
+ TexturePool pool;
+
+ // First we try to find the pool.
+ for (LinkedListNode<TexturePool> node = _pools.First; node != null; node = node.Next)
+ {
+ pool = node.Value;
+
+ if (pool.Address == address)
+ {
+ if (pool.CacheNode != _pools.Last)
+ {
+ _pools.Remove(pool.CacheNode);
+
+ pool.CacheNode = _pools.AddLast(pool);
+ }
+
+ return pool;
+ }
+ }
+
+ // If not found, create a new one.
+ pool = new TexturePool(_context, _textureManager, address, maximumId);
+
+ pool.CacheNode = _pools.AddLast(pool);
+
+ if (_pools.Count > MaxCapacity)
+ {
+ TexturePool oldestPool = _pools.First.Value;
+
+ _pools.RemoveFirst();
+
+ oldestPool.Dispose();
+
+ oldestPool.CacheNode = null;
+ }
+
+ return pool;
+ }
+
+ public void InvalidateRange(ulong address, ulong size)
+ {
+ for (LinkedListNode<TexturePool> node = _pools.First; node != null; node = node.Next)
+ {
+ TexturePool pool = node.Value;
+
+ pool.InvalidateRange(address, size);
+ }
+ }
+ }
+} \ No newline at end of file