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authorgdkchan <gab.dark.100@gmail.com>2022-03-14 23:42:08 -0300
committerGitHub <noreply@github.com>2022-03-15 03:42:08 +0100
commite5ad1dfa48590685fd93443a2adfd8568f6c1db0 (patch)
tree4810662b088d4f553a25f293778f39861fb0326d /Ryujinx.Graphics.Gpu/Image/TexturePool.cs
parent79becc4b78bd8a8402cc86a96c812cb8ac9d027a (diff)
Implement S8D24 texture format and tweak depth range detection (#2458)1.1.74
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TexturePool.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePool.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index f936615f..10a6ff82 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return DepthStencilMode.Depth;
}
- if (format == Format.D24X8Unorm || format == Format.D24UnormS8Uint)
+ if (format == Format.D24UnormS8Uint)
{
return component == SwizzleComponent.Red
? DepthStencilMode.Stencil