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authorgdkchan <gab.dark.100@gmail.com>2019-12-30 14:44:22 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commitbacb278dc11292a9a851669a9056b9ea5bb77f3a (patch)
tree734acc3b3f7e579fde40668cb36779412d81a031 /Ryujinx.Graphics.Gpu/Image/TexturePool.cs
parentc5b908891471bfc5c33aad60eb6ad981eb6856db (diff)
Fix typos pointed out by LDj3SNuD
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TexturePool.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePool.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index 91f6338f..c45df96e 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Checks if the swizzle component is equal to the red or green channels.
/// </summary>
/// <param name="component">The swizzle component to check</param>
- /// <returns>True if the swizzle component is equal to the red or blue, false otherwise</returns>
+ /// <returns>True if the swizzle component is equal to the red or green, false otherwise</returns>
private static bool IsRG(SwizzleComponent component)
{
return component == SwizzleComponent.Red ||