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authorgdkchan <gab.dark.100@gmail.com>2019-12-29 20:26:37 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit32764f95602611e9daa50362330d760e8ed83fda (patch)
treef15d3c93714e45c88bce8bc177c3448ebaf518f8 /Ryujinx.Graphics.Gpu/Image/TexturePool.cs
parent53bbc1311f9819ac70fd51ae016e8c2070268086 (diff)
Add XML documentation to Ryujinx.Graphics.Gpu.Image
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TexturePool.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePool.cs58
1 files changed, 52 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index f6fa5069..91f6338f 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -7,17 +7,31 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Image
{
+ /// <summary>
+ /// Texture pool.
+ /// </summary>
class TexturePool : Pool<Texture>
{
- public LinkedListNode<TexturePool> CacheNode { get; set; }
-
private int _sequenceNumber;
- public TexturePool(
- GpuContext context,
- ulong address,
- int maximumId) : base(context, address, maximumId) { }
+ /// <summary>
+ /// Intrusive linked list node used on the texture pool cache.
+ /// </summary>
+ public LinkedListNode<TexturePool> CacheNode { get; set; }
+ /// <summary>
+ /// Constructs a new instance of the texture pool.
+ /// </summary>
+ /// <param name="context">GPU context that the texture pool belongs to</param>
+ /// <param name="address">Address of the texture pool in guest memory</param>
+ /// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
+ public TexturePool(GpuContext context, ulong address, int maximumId) : base(context, address, maximumId) { }
+
+ /// <summary>
+ /// Gets the texture with the given ID.
+ /// </summary>
+ /// <param name="id">ID of the texture. This is effectively a zero-based index</param>
+ /// <returns>The texture with the given ID</returns>
public override Texture Get(int id)
{
if ((uint)id >= Items.Length)
@@ -62,6 +76,11 @@ namespace Ryujinx.Graphics.Gpu.Image
return texture;
}
+ /// <summary>
+ /// Gets the texture descriptor from a given texture ID.
+ /// </summary>
+ /// <param name="id">ID of the texture. This is effectively a zero-based index</param>
+ /// <returns>The texture descriptor</returns>
public TextureDescriptor GetDescriptor(int id)
{
ulong address = Address + (ulong)(uint)id * DescriptorSize;
@@ -71,6 +90,11 @@ namespace Ryujinx.Graphics.Gpu.Image
return MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
}
+ /// <summary>
+ /// Implementation of the texture pool range invalidation.
+ /// </summary>
+ /// <param name="address">Start address of the range of the texture pool</param>
+ /// <param name="size">Size of the range being invalidated</param>
protected override void InvalidateRangeImpl(ulong address, ulong size)
{
ulong endAddress = address + size;
@@ -101,6 +125,11 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
+ /// <summary>
+ /// Gets texture information from a texture descriptor.
+ /// </summary>
+ /// <param name="descriptor">The texture descriptor</param>
+ /// <returns>The texture information</returns>
private TextureInfo GetInfo(TextureDescriptor descriptor)
{
ulong address = Context.MemoryManager.Translate(descriptor.UnpackAddress());
@@ -172,6 +201,13 @@ namespace Ryujinx.Graphics.Gpu.Image
swizzleA);
}
+ /// <summary>
+ /// Gets the texture depth-stencil mode, based on the swizzle components of each color channel.
+ /// The depth-stencil mode is determined based on how the driver sets those parameters.
+ /// </summary>
+ /// <param name="format">The format of the texture</param>
+ /// <param name="components">The texture swizzle components</param>
+ /// <returns>The depth-stencil mode</returns>
private static DepthStencilMode GetDepthStencilMode(Format format, params SwizzleComponent[] components)
{
// R = Depth, G = Stencil.
@@ -205,12 +241,22 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
+ /// <summary>
+ /// Checks if the swizzle component is equal to the red or green channels.
+ /// </summary>
+ /// <param name="component">The swizzle component to check</param>
+ /// <returns>True if the swizzle component is equal to the red or blue, false otherwise</returns>
private static bool IsRG(SwizzleComponent component)
{
return component == SwizzleComponent.Red ||
component == SwizzleComponent.Green;
}
+ /// <summary>
+ /// Decrements the reference count of the texture.
+ /// This indicates that the texture pool is not using it anymore.
+ /// </summary>
+ /// <param name="item">The texture to be deleted</param>
protected override void Delete(Texture item)
{
item?.DecrementReferenceCount();