aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
diff options
context:
space:
mode:
authorgdk <gab.dark.100@gmail.com>2019-10-13 03:02:07 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit1876b346fea647e8284a66bb6d62c38801035cff (patch)
tree6eeff094298cda84d1613dc5ec0691e51d7b35f1 /Ryujinx.Graphics.Gpu/Image/TexturePool.cs
parentf617fb542a0e3d36012d77a4b5acbde7b08902f2 (diff)
Initial work
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TexturePool.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePool.cs219
1 files changed, 219 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
new file mode 100644
index 00000000..558f4def
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -0,0 +1,219 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.GAL.Texture;
+using Ryujinx.Graphics.Gpu.Memory;
+using System;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ class TexturePool : Pool<Texture>
+ {
+ private TextureManager _textureManager;
+
+ public LinkedListNode<TexturePool> CacheNode { get; set; }
+
+ private struct TextureContainer
+ {
+ public Texture Texture0 { get; set; }
+ public Texture Texture1 { get; set; }
+ }
+
+ public TexturePool(
+ GpuContext context,
+ TextureManager textureManager,
+ ulong address,
+ int maximumId) : base(context, address, maximumId)
+ {
+ _textureManager = textureManager;
+ }
+
+ public override Texture Get(int id)
+ {
+ if ((uint)id >= Items.Length)
+ {
+ return null;
+ }
+
+ SynchronizeMemory();
+
+ Texture texture = Items[id];
+
+ if (texture == null)
+ {
+ ulong address = Address + (ulong)(uint)id * DescriptorSize;
+
+ Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
+
+ TextureDescriptor descriptor = MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
+
+ TextureInfo info = GetInfo(descriptor);
+
+ // Bad address. We can't add a texture with a invalid address
+ // to the cache.
+ if (info.Address == MemoryManager.BadAddress)
+ {
+ return null;
+ }
+
+ texture = _textureManager.FindOrCreateTexture(info, TextureSearchFlags.Sampler);
+
+ texture.IncrementReferenceCount();
+
+ Items[id] = texture;
+ }
+ else
+ {
+ // Memory is automatically synchronized on texture creation.
+ texture.SynchronizeMemory();
+ }
+
+ return texture;
+ }
+
+ protected override void InvalidateRangeImpl(ulong address, ulong size)
+ {
+ ulong endAddress = address + size;
+
+ for (; address < endAddress; address += DescriptorSize)
+ {
+ int id = (int)((address - Address) / DescriptorSize);
+
+ Texture texture = Items[id];
+
+ if (texture != null)
+ {
+ Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
+
+ TextureDescriptor descriptor = MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
+
+ // If the descriptors are the same, the texture is the same,
+ // we don't need to remove as it was not modified. Just continue.
+ if (texture.IsPerfectMatch(GetInfo(descriptor), TextureSearchFlags.Strict))
+ {
+ continue;
+ }
+
+ texture.DecrementReferenceCount();
+
+ Items[id] = null;
+ }
+ }
+ }
+
+ private TextureInfo GetInfo(TextureDescriptor descriptor)
+ {
+ ulong address = Context.MemoryManager.Translate(descriptor.UnpackAddress());
+
+ int width = descriptor.UnpackWidth();
+ int height = descriptor.UnpackHeight();
+ int depthOrLayers = descriptor.UnpackDepth();
+ int levels = descriptor.UnpackLevels();
+
+ TextureMsaaMode msaaMode = descriptor.UnpackTextureMsaaMode();
+
+ int samplesInX = msaaMode.SamplesInX();
+ int samplesInY = msaaMode.SamplesInY();
+
+ int stride = descriptor.UnpackStride();
+
+ TextureDescriptorType descriptorType = descriptor.UnpackTextureDescriptorType();
+
+ bool isLinear = descriptorType == TextureDescriptorType.Linear;
+
+ Target target = descriptor.UnpackTextureTarget().Convert((samplesInX | samplesInY) != 1);
+
+ uint format = descriptor.UnpackFormat();
+ bool srgb = descriptor.UnpackSrgb();
+
+ if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo))
+ {
+ // TODO: Warning.
+
+ formatInfo = FormatInfo.Default;
+ }
+
+ int gobBlocksInY = descriptor.UnpackGobBlocksInY();
+ int gobBlocksInZ = descriptor.UnpackGobBlocksInZ();
+
+ int gobBlocksInTileX = descriptor.UnpackGobBlocksInTileX();
+
+ SwizzleComponent swizzleR = descriptor.UnpackSwizzleR().Convert();
+ SwizzleComponent swizzleG = descriptor.UnpackSwizzleG().Convert();
+ SwizzleComponent swizzleB = descriptor.UnpackSwizzleB().Convert();
+ SwizzleComponent swizzleA = descriptor.UnpackSwizzleA().Convert();
+
+ DepthStencilMode depthStencilMode = GetDepthStencilMode(
+ formatInfo.Format,
+ swizzleR,
+ swizzleG,
+ swizzleB,
+ swizzleA);
+
+ return new TextureInfo(
+ address,
+ width,
+ height,
+ depthOrLayers,
+ levels,
+ samplesInX,
+ samplesInY,
+ stride,
+ isLinear,
+ gobBlocksInY,
+ gobBlocksInZ,
+ gobBlocksInTileX,
+ target,
+ formatInfo,
+ depthStencilMode,
+ swizzleR,
+ swizzleG,
+ swizzleB,
+ swizzleA);
+ }
+
+ private static DepthStencilMode GetDepthStencilMode(Format format, params SwizzleComponent[] components)
+ {
+ // R = Depth, G = Stencil.
+ // On 24-bits depth formats, this is inverted (Stencil is R etc).
+ // NVN setup:
+ // For depth, A is set to 1.0f, the other components are set to Depth.
+ // For stencil, all components are set to Stencil.
+ SwizzleComponent component = components[0];
+
+ for (int index = 1; index < 4 && !IsRG(component); index++)
+ {
+ component = components[index];
+ }
+
+ if (!IsRG(component))
+ {
+ return DepthStencilMode.Depth;
+ }
+
+ if (format == Format.D24X8Unorm || format == Format.D24UnormS8Uint)
+ {
+ return component == SwizzleComponent.Red
+ ? DepthStencilMode.Stencil
+ : DepthStencilMode.Depth;
+ }
+ else
+ {
+ return component == SwizzleComponent.Red
+ ? DepthStencilMode.Depth
+ : DepthStencilMode.Stencil;
+ }
+ }
+
+ private static bool IsRG(SwizzleComponent component)
+ {
+ return component == SwizzleComponent.Red ||
+ component == SwizzleComponent.Green;
+ }
+
+ protected override void Delete(Texture item)
+ {
+ item?.DecrementReferenceCount();
+ }
+ }
+} \ No newline at end of file