diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-10-29 18:57:34 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-29 22:57:34 +0100 |
commit | 423da5cc911bf7545746ad4fd184eff42f32dd9b (patch) | |
tree | c554fe100de8be953a8a492d4386e23e6a91b7e8 /Ryujinx.Graphics.Gpu/Image/TextureManager.cs | |
parent | 780c7530d69068dd651c33e18828e23dc6977d90 (diff) |
Scale texture resolution before sending to backend (#1646)
* Work
* Propagate scale factor to copy temp. Not really needed, just here for consistency
* PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 27292f56..b0e715ea 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -754,7 +754,7 @@ namespace Ryujinx.Graphics.Gpu.Image } break; - } + } else if (overlapCompatibility == TextureViewCompatibility.CopyOnly) { // TODO: Copy rules for targets created after the container texture. See below. @@ -833,7 +833,7 @@ namespace Ryujinx.Graphics.Gpu.Image TextureInfo overlapInfo = AdjustSizes(texture, overlap.Info, oInfo.FirstLevel); - TextureCreateInfo createInfo = GetCreateInfo(overlapInfo, _context.Capabilities); + TextureCreateInfo createInfo = GetCreateInfo(overlapInfo, _context.Capabilities, overlap.ScaleFactor); if (texture.ScaleFactor != overlap.ScaleFactor) { @@ -944,7 +944,7 @@ namespace Ryujinx.Graphics.Gpu.Image } else { - // Bpp may be a mismatch between the target texture and the param. + // Bpp may be a mismatch between the target texture and the param. // Due to the way linear strided and block layouts work, widths can be multiplied by Bpp for comparison. // Note: tex.Width is the aligned texture size. Prefer param.XCount, as the destination should be a texture with that exact size. @@ -1054,8 +1054,9 @@ namespace Ryujinx.Graphics.Gpu.Image /// </summary> /// <param name="info">Texture information</param> /// <param name="caps">GPU capabilities</param> + /// <param name="scale">Texture scale factor, to be applied to the texture size</param> /// <returns>The texture creation information</returns> - public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps) + public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps, float scale) { FormatInfo formatInfo = info.FormatInfo; @@ -1092,6 +1093,12 @@ namespace Ryujinx.Graphics.Gpu.Image int depth = info.GetDepth() * info.GetLayers(); + if (scale != 1f) + { + width = (int)MathF.Ceiling(width * scale); + height = (int)MathF.Ceiling(height * scale); + } + return new TextureCreateInfo( width, height, |