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authorgdk <gab.dark.100@gmail.com>2019-10-26 14:50:52 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit8cba252b238ee6cf6599ad2fc57793e6f76c5e2e (patch)
tree5ee98eb374a46e210d4a960f5e1d58b42b3f27eb /Ryujinx.Graphics.Gpu/Image/TextureManager.cs
parent1b7d95519569639135a68e7ebda5148f3263217c (diff)
Add per-source type memory change tracking, simplified state change tracking, other fixes
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 91a9cfd1..7cf79d0f 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public void CommitComputeBindings()
{
- // Evert time we switch between graphics and compute work,
+ // Every time we switch between graphics and compute work,
// we must rebind everything.
// Since compute work happens less often, we always do that
// before and after the compute dispatch.