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authorgdk <gab.dark.100@gmail.com>2019-10-17 23:41:18 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit1b7d95519569639135a68e7ebda5148f3263217c (patch)
tree52a5e471418bf28ce970a268e1b86b64abc9048f /Ryujinx.Graphics.Gpu/Image/TextureManager.cs
parent717ace6f6ed65118148dc78976c6e818a095fa4d (diff)
Initial support for image stores, support texture sample on compute
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs173
1 files changed, 52 insertions, 121 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 23416ddd..91a9cfd1 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -4,7 +4,6 @@ using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State;
-using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Texture;
using System;
@@ -12,15 +11,10 @@ namespace Ryujinx.Graphics.Gpu.Image
{
class TextureManager
{
- private GpuContext _context;
- private BufferManager _bufferManager;
+ private GpuContext _context;
- private SamplerPool _samplerPool;
-
- private ulong _texturePoolAddress;
- private int _texturePoolMaximumId;
-
- private TexturePoolCache _texturePoolCache;
+ private TextureBindingsManager _cpBindingsManager;
+ private TextureBindingsManager _gpBindingsManager;
private Texture[] _rtColors;
private Texture _rtColor3D;
@@ -35,24 +29,12 @@ namespace Ryujinx.Graphics.Gpu.Image
private AutoDeleteCache _cache;
- private TextureBindingInfo[][] _bindings;
-
- private struct TextureStatePerStage
- {
- public ITexture Texture;
- public ISampler Sampler;
- }
-
- private TextureStatePerStage[][] _textureState;
-
- private int _textureBufferIndex;
-
- public TextureManager(GpuContext context, BufferManager bufferManager)
+ public TextureManager(GpuContext context)
{
- _context = context;
- _bufferManager = bufferManager;
+ _context = context;
- _texturePoolCache = new TexturePoolCache(context, this);
+ _cpBindingsManager = new TextureBindingsManager(context, isCompute: true);
+ _gpBindingsManager = new TextureBindingsManager(context, isCompute: false);
_rtColors = new Texture[Constants.TotalRenderTargets];
@@ -61,47 +43,56 @@ namespace Ryujinx.Graphics.Gpu.Image
_textures = new RangeList<Texture>();
_cache = new AutoDeleteCache();
+ }
- _bindings = new TextureBindingInfo[Constants.TotalShaderStages][];
-
- _textureState = new TextureStatePerStage[Constants.TotalShaderStages][];
+ public void SetComputeTextures(TextureBindingInfo[] bindings)
+ {
+ _cpBindingsManager.SetTextures(0, bindings);
}
- public void BindTextures(int stage, TextureBindingInfo[] bindings)
+ public void SetGraphicsTextures(int stage, TextureBindingInfo[] bindings)
{
- _bindings[stage] = bindings;
+ _gpBindingsManager.SetTextures(stage, bindings);
+ }
- _textureState[stage] = new TextureStatePerStage[bindings.Length];
+ public void SetComputeImages(TextureBindingInfo[] bindings)
+ {
+ _cpBindingsManager.SetImages(0, bindings);
}
- public void SetTextureBufferIndex(int index)
+ public void SetGraphicsImages(int stage, TextureBindingInfo[] bindings)
{
- _textureBufferIndex = index;
+ _gpBindingsManager.SetImages(stage, bindings);
}
- public void SetSamplerPool(ulong gpuVa, int maximumId)
+ public void SetComputeTextureBufferIndex(int index)
{
- ulong address = _context.MemoryManager.Translate(gpuVa);
+ _cpBindingsManager.SetTextureBufferIndex(index);
+ }
- if (_samplerPool != null)
- {
- if (_samplerPool.Address == address)
- {
- return;
- }
+ public void SetGraphicsTextureBufferIndex(int index)
+ {
+ _gpBindingsManager.SetTextureBufferIndex(index);
+ }
- _samplerPool.Dispose();
- }
+ public void SetComputeSamplerPool(ulong gpuVa, int maximumId)
+ {
+ _cpBindingsManager.SetSamplerPool(gpuVa, maximumId);
+ }
- _samplerPool = new SamplerPool(_context, address, maximumId);
+ public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId)
+ {
+ _gpBindingsManager.SetSamplerPool(gpuVa, maximumId);
}
- public void SetTexturePool(ulong gpuVa, int maximumId)
+ public void SetComputeTexturePool(ulong gpuVa, int maximumId)
{
- ulong address = _context.MemoryManager.Translate(gpuVa);
+ _cpBindingsManager.SetTexturePool(gpuVa, maximumId);
+ }
- _texturePoolAddress = address;
- _texturePoolMaximumId = maximumId;
+ public void SetGraphicsTexturePool(ulong gpuVa, int maximumId)
+ {
+ _gpBindingsManager.SetTexturePool(gpuVa, maximumId);
}
public void SetRenderTargetColor(int index, Texture color)
@@ -121,59 +112,22 @@ namespace Ryujinx.Graphics.Gpu.Image
_rtDepthStencil = depthStencil;
}
- public void CommitBindings()
+ public void CommitComputeBindings()
{
- UpdateTextures();
- UpdateRenderTargets();
+ // Evert time we switch between graphics and compute work,
+ // we must rebind everything.
+ // Since compute work happens less often, we always do that
+ // before and after the compute dispatch.
+ _cpBindingsManager.Rebind();
+ _cpBindingsManager.CommitBindings();
+ _gpBindingsManager.Rebind();
}
- private void UpdateTextures()
+ public void CommitGraphicsBindings()
{
- TexturePool texturePool = _texturePoolCache.FindOrCreate(
- _texturePoolAddress,
- _texturePoolMaximumId);
-
- for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
- {
- int stageIndex = (int)stage - 1;
+ _gpBindingsManager.CommitBindings();
- if (_bindings[stageIndex] == null)
- {
- continue;
- }
-
- for (int index = 0; index < _bindings[stageIndex].Length; index++)
- {
- TextureBindingInfo binding = _bindings[stageIndex][index];
-
- int packedId = ReadPackedId(stageIndex, binding.Handle);
-
- int textureId = (packedId >> 0) & 0xfffff;
- int samplerId = (packedId >> 20) & 0xfff;
-
- Texture texture = texturePool.Get(textureId);
-
- ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
-
- if (_textureState[stageIndex][index].Texture != hostTexture)
- {
- _textureState[stageIndex][index].Texture = hostTexture;
-
- _context.Renderer.GraphicsPipeline.BindTexture(index, stage, hostTexture);
- }
-
- Sampler sampler = _samplerPool.Get(samplerId);
-
- ISampler hostSampler = sampler?.HostSampler;
-
- if (_textureState[stageIndex][index].Sampler != hostSampler)
- {
- _textureState[stageIndex][index].Sampler = hostSampler;
-
- _context.Renderer.GraphicsPipeline.BindSampler(index, stage, hostSampler);
- }
- }
- }
+ UpdateRenderTargets();
}
private void UpdateRenderTargets()
@@ -203,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (anyChanged)
{
- _context.Renderer.GraphicsPipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
+ _context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
}
}
else
@@ -217,20 +171,11 @@ namespace Ryujinx.Graphics.Gpu.Image
if (anyChanged)
{
- _context.Renderer.GraphicsPipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
+ _context.Renderer.Pipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
}
}
}
- private int ReadPackedId(int stage, int wordOffset)
- {
- ulong address = _bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex);
-
- address += (uint)wordOffset * 4;
-
- return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
- }
-
public Texture FindOrCreateTexture(CopyTexture copyTexture)
{
ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack());
@@ -645,20 +590,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return ts[0];
}
- public void InvalidateRange(ulong address, ulong size)
- {
- Texture[] overlaps = _textures.FindOverlaps(address, size);
-
- foreach (Texture overlap in overlaps)
- {
- overlap.Invalidate();
- }
-
- _samplerPool?.InvalidateRange(address, size);
-
- _texturePoolCache.InvalidateRange(address, size);
- }
-
public void Flush()
{
foreach (Texture texture in _cache)