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authorriperiperi <rhy3756547@hotmail.com>2022-01-09 16:28:48 +0000
committerGitHub <noreply@github.com>2022-01-09 13:28:48 -0300
commitcda659955ced1b16839cdd1e7fea1ef6f8d99041 (patch)
tree41d0d7a705f9feb7b43c9e5bac14dafee7878220 /Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
parent4864648e727c6f526e3b65478f222c15468f6074 (diff)
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureGroup.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureGroup.cs526
1 files changed, 479 insertions, 47 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
index 2bd97432..bfc1105c 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
@@ -2,13 +2,35 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
+using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
+ /// An overlapping texture group with a given view compatibility.
+ /// </summary>
+ struct TextureIncompatibleOverlap
+ {
+ public readonly TextureGroup Group;
+ public readonly TextureViewCompatibility Compatibility;
+
+ /// <summary>
+ /// Create a new texture incompatible overlap.
+ /// </summary>
+ /// <param name="group">The group that is incompatible</param>
+ /// <param name="compatibility">The view compatibility for the group</param>
+ public TextureIncompatibleOverlap(TextureGroup group, TextureViewCompatibility compatibility)
+ {
+ Group = group;
+ Compatibility = compatibility;
+ }
+ }
+
+ /// <summary>
/// A texture group represents a group of textures that belong to the same storage.
/// When views are created, this class will track memory accesses for them separately.
/// The group iteratively adds more granular tracking as views of different kinds are added.
@@ -29,6 +51,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool HasCopyDependencies { get; set; }
+ /// <summary>
+ /// Indicates if this texture has any incompatible overlaps alive.
+ /// </summary>
+ public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
+
private readonly GpuContext _context;
private readonly PhysicalMemory _physicalMemory;
@@ -50,12 +77,20 @@ namespace Ryujinx.Graphics.Gpu.Image
private bool[] _loadNeeded;
/// <summary>
+ /// Other texture groups that have incompatible overlaps with this one.
+ /// </summary>
+ private List<TextureIncompatibleOverlap> _incompatibleOverlaps;
+ private bool _incompatibleOverlapsDirty = true;
+ private bool _flushIncompatibleOverlaps;
+
+ /// <summary>
/// Create a new texture group.
/// </summary>
/// <param name="context">GPU context that the texture group belongs to</param>
/// <param name="physicalMemory">Physical memory where the <paramref name="storage"/> texture is mapped</param>
/// <param name="storage">The storage texture for this group</param>
- public TextureGroup(GpuContext context, PhysicalMemory physicalMemory, Texture storage)
+ /// <param name="incompatibleOverlaps">Groups that overlap with this one but are incompatible</param>
+ public TextureGroup(GpuContext context, PhysicalMemory physicalMemory, Texture storage, List<TextureIncompatibleOverlap> incompatibleOverlaps)
{
Storage = storage;
_context = context;
@@ -64,6 +99,9 @@ namespace Ryujinx.Graphics.Gpu.Image
_is3D = storage.Info.Target == Target.Texture3D;
_layers = storage.Info.GetSlices();
_levels = storage.Info.Levels;
+
+ _incompatibleOverlaps = incompatibleOverlaps;
+ _flushIncompatibleOverlaps = TextureCompatibility.IsFormatHostIncompatible(storage.Info, context.Capabilities);
}
/// <summary>
@@ -83,6 +121,86 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Initialize all incompatible overlaps in the list, registering them with the other texture groups
+ /// and creating copy dependencies when partially compatible.
+ /// </summary>
+ public void InitializeOverlaps()
+ {
+ foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
+ {
+ if (overlap.Compatibility == TextureViewCompatibility.LayoutIncompatible)
+ {
+ CreateCopyDependency(overlap.Group, false);
+ }
+
+ overlap.Group._incompatibleOverlaps.Add(new TextureIncompatibleOverlap(this, overlap.Compatibility));
+ overlap.Group._incompatibleOverlapsDirty = true;
+ }
+
+ if (_incompatibleOverlaps.Count > 0)
+ {
+ SignalIncompatibleOverlapModified();
+ }
+ }
+
+ /// <summary>
+ /// Signal that the group is dirty to all views and the storage.
+ /// </summary>
+ private void SignalAllDirty()
+ {
+ Storage.SignalGroupDirty();
+ if (_views != null)
+ {
+ foreach (Texture texture in _views)
+ {
+ texture.SignalGroupDirty();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Signal that an incompatible overlap has been modified.
+ /// If this group must flush incompatible overlaps, the group is signalled as dirty too.
+ /// </summary>
+ private void SignalIncompatibleOverlapModified()
+ {
+ _incompatibleOverlapsDirty = true;
+
+ if (_flushIncompatibleOverlaps)
+ {
+ SignalAllDirty();
+ }
+ }
+
+
+ /// <summary>
+ /// Flushes incompatible overlaps if the storage format requires it, and they have been modified.
+ /// This allows unsupported host formats to accept data written to format aliased textures.
+ /// </summary>
+ /// <returns>True if data was flushed, false otherwise</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public bool FlushIncompatibleOverlapsIfNeeded()
+ {
+ if (_flushIncompatibleOverlaps && _incompatibleOverlapsDirty)
+ {
+ bool flushed = false;
+
+ foreach (var overlap in _incompatibleOverlaps)
+ {
+ flushed |= overlap.Group.Storage.FlushModified(true);
+ }
+
+ _incompatibleOverlapsDirty = false;
+
+ return flushed;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ /// <summary>
/// Check and optionally consume the dirty flags for a given texture.
/// The state is shared between views of the same layers and levels.
/// </summary>
@@ -124,6 +242,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="texture">The texture being used</param>
public void SynchronizeMemory(Texture texture)
{
+ FlushIncompatibleOverlapsIfNeeded();
+
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
{
bool dirty = false;
@@ -136,7 +256,6 @@ namespace Ryujinx.Graphics.Gpu.Image
bool modified = group.Modified;
bool handleDirty = false;
- bool handleModified = false;
bool handleUnmapped = false;
foreach (CpuRegionHandle handle in group.Handles)
@@ -149,22 +268,28 @@ namespace Ryujinx.Graphics.Gpu.Image
else
{
handleUnmapped |= handle.Unmapped;
- handleModified |= modified;
}
}
+ // If the modified flag is still present, prefer the data written from gpu.
+ // A write from CPU will do a flush before writing its data, which should unset this.
+ if (modified)
+ {
+ handleDirty = false;
+ }
+
// Evaluate if any copy dependencies need to be fulfilled. A few rules:
// If the copy handle needs to be synchronized, prefer our own state.
// If we need to be synchronized and there is a copy present, prefer the copy.
- if (group.NeedsCopy && group.Copy())
+ if (group.NeedsCopy && group.Copy(_context))
{
anyModified |= true; // The copy target has been modified.
handleDirty = false;
}
else
{
- anyModified |= handleModified;
+ anyModified |= modified;
dirty |= handleDirty;
}
@@ -218,7 +343,7 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int level = 0; level < info.Levels; level++)
{
int offset = _allOffsets[offsetIndex];
- int endOffset = (offsetIndex + 1 == _allOffsets.Length) ? (int)Storage.Size : _allOffsets[offsetIndex + 1];
+ int endOffset = Math.Min(offset + _sliceSizes[info.BaseLevel + level], (int)Storage.Size);
int size = endOffset - offset;
ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Storage.Range.GetSlice((ulong)offset, (ulong)size));
@@ -252,25 +377,170 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Signal that a texture in the group has been modified by the GPU.
+ /// Determines whether flushes in this texture group should be tracked.
+ /// Incompatible overlaps may need data from this texture to flush tracked for it to be visible to them.
/// </summary>
- /// <param name="texture">The texture that has been modified</param>
- /// <param name="registerAction">True if the flushing read action should be registered, false otherwise</param>
- public void SignalModified(Texture texture, bool registerAction)
+ /// <returns>True if flushes should be tracked, false otherwise</returns>
+ private bool ShouldFlushTriggerTracking()
+ {
+ foreach (var overlap in _incompatibleOverlaps)
+ {
+ if (overlap.Group._flushIncompatibleOverlaps)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Gets data from the host GPU, and flushes a slice to guest memory.
+ /// </summary>
+ /// <remarks>
+ /// This method should be used to retrieve data that was modified by the host GPU.
+ /// This is not cheap, avoid doing that unless strictly needed.
+ /// When possible, the data is written directly into guest memory, rather than copied.
+ /// </remarks>
+ /// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
+ /// <param name="sliceIndex">The index of the slice to flush</param>
+ /// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
+ private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, ITexture texture = null)
+ {
+ (int layer, int level) = GetLayerLevelForView(sliceIndex);
+
+ int offset = _allOffsets[sliceIndex];
+ int endOffset = Math.Min(offset + _sliceSizes[level], (int)Storage.Size);
+ int size = endOffset - offset;
+
+ using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.GetSlice((ulong)offset, (ulong)size), tracked);
+
+ Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
+ }
+
+ /// <summary>
+ /// Gets and flushes a number of slices of the storage texture to guest memory.
+ /// </summary>
+ /// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
+ /// <param name="sliceStart">The first slice to flush</param>
+ /// <param name="sliceEnd">The slice to finish flushing on (exclusive)</param>
+ /// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
+ private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, ITexture texture = null)
{
+ for (int i = sliceStart; i < sliceEnd; i++)
+ {
+ FlushTextureDataSliceToGuest(tracked, i, texture);
+ }
+ }
+
+ /// <summary>
+ /// Flush modified ranges for a given texture.
+ /// </summary>
+ /// <param name="texture">The texture being used</param>
+ /// <param name="tracked">True if the flush writes should be tracked, false otherwise</param>
+ /// <returns>True if data was flushed, false otherwise</returns>
+ public bool FlushModified(Texture texture, bool tracked)
+ {
+ tracked = tracked || ShouldFlushTriggerTracking();
+ bool flushed = false;
+
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
{
+ int startSlice = 0;
+ int endSlice = 0;
+ bool allModified = true;
+
for (int i = 0; i < regionCount; i++)
{
TextureGroupHandle group = _handles[baseHandle + i];
- group.SignalModified();
+ if (group.Modified)
+ {
+ if (endSlice < group.BaseSlice)
+ {
+ if (endSlice > startSlice)
+ {
+ FlushSliceRange(tracked, startSlice, endSlice);
+ flushed = true;
+ }
+
+ startSlice = group.BaseSlice;
+ }
+
+ endSlice = group.BaseSlice + group.SliceCount;
+
+ if (tracked)
+ {
+ group.Modified = false;
- if (registerAction)
+ foreach (Texture texture in group.Overlaps)
+ {
+ texture.SignalModifiedDirty();
+ }
+ }
+ }
+ else
{
- RegisterAction(group);
+ allModified = false;
}
}
+
+ if (endSlice > startSlice)
+ {
+ if (allModified && !split)
+ {
+ texture.Flush(tracked);
+ }
+ else
+ {
+ FlushSliceRange(tracked, startSlice, endSlice);
+ }
+
+ flushed = true;
+ }
+ });
+
+ Storage.SignalModifiedDirty();
+
+ return flushed;
+ }
+
+ /// <summary>
+ /// Clears competing modified flags for all incompatible ranges, if they have possibly been modified.
+ /// </summary>
+ /// <param name="texture">The texture that has been modified</param>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ClearIncompatibleOverlaps(Texture texture)
+ {
+ if (_incompatibleOverlapsDirty)
+ {
+ foreach (TextureIncompatibleOverlap incompatible in _incompatibleOverlaps)
+ {
+ incompatible.Group.ClearModified(texture.Range, this);
+
+ incompatible.Group.SignalIncompatibleOverlapModified();
+ }
+
+ _incompatibleOverlapsDirty = false;
+ }
+ }
+
+ /// <summary>
+ /// Signal that a texture in the group has been modified by the GPU.
+ /// </summary>
+ /// <param name="texture">The texture that has been modified</param>
+ public void SignalModified(Texture texture)
+ {
+ ClearIncompatibleOverlaps(texture);
+
+ EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
+ {
+ for (int i = 0; i < regionCount; i++)
+ {
+ TextureGroupHandle group = _handles[baseHandle + i];
+
+ group.SignalModified(_context);
+ }
});
}
@@ -279,21 +549,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="texture">The texture that has been modified</param>
/// <param name="bound">True if this texture is being bound, false if unbound</param>
- /// <param name="registerAction">True if the flushing read action should be registered, false otherwise</param>
- public void SignalModifying(Texture texture, bool bound, bool registerAction)
+ public void SignalModifying(Texture texture, bool bound)
{
+ ClearIncompatibleOverlaps(texture);
+
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
{
for (int i = 0; i < regionCount; i++)
{
TextureGroupHandle group = _handles[baseHandle + i];
- group.SignalModifying(bound);
-
- if (registerAction)
- {
- RegisterAction(group);
- }
+ group.SignalModifying(bound, _context);
}
});
}
@@ -371,7 +637,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_is3D)
{
// Future mip levels come after all layers of the last mip level. Each mipmap has less layers (depth) than the last.
-
+
if (!_hasLayerViews)
{
// When there are no layer views, the mips are at a consistent offset.
@@ -485,7 +751,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
baseLayer = handleIndex;
- }
+ }
else
{
baseLayer = 0;
@@ -634,7 +900,19 @@ namespace Ryujinx.Graphics.Gpu.Image
size = _sliceSizes[firstLevel];
}
- var groupHandle = new TextureGroupHandle(this, _allOffsets[viewStart], (ulong)size, _views, firstLayer, firstLevel, result.ToArray());
+ offset = _allOffsets[viewStart];
+ ulong maxSize = Storage.Size - (ulong)offset;
+
+ var groupHandle = new TextureGroupHandle(
+ this,
+ offset,
+ Math.Min(maxSize, (ulong)size),
+ _views,
+ firstLayer,
+ firstLevel,
+ viewStart,
+ views,
+ result.ToArray());
foreach (CpuRegionHandle handle in result)
{
@@ -694,11 +972,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
- Storage.SignalGroupDirty();
- foreach (Texture texture in views)
- {
- texture.SignalGroupDirty();
- }
+ SignalAllDirty();
}
/// <summary>
@@ -706,7 +980,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="oldHandles">The set of handles to inherit state from</param>
/// <param name="handles">The set of handles inheriting the state</param>
- private void InheritHandles(TextureGroupHandle[] oldHandles, TextureGroupHandle[] handles)
+ /// <param name="relativeOffset">The offset of the old handles in relation to the new ones</param>
+ private void InheritHandles(TextureGroupHandle[] oldHandles, TextureGroupHandle[] handles, int relativeOffset)
{
foreach (var group in handles)
{
@@ -716,7 +991,7 @@ namespace Ryujinx.Graphics.Gpu.Image
foreach (var oldGroup in oldHandles)
{
- if (group.OverlapsWith(oldGroup.Offset, oldGroup.Size))
+ if (group.OverlapsWith(oldGroup.Offset + relativeOffset, oldGroup.Size))
{
foreach (var oldHandle in oldGroup.Handles)
{
@@ -725,13 +1000,13 @@ namespace Ryujinx.Graphics.Gpu.Image
dirty |= oldHandle.Dirty;
}
}
-
- group.Inherit(oldGroup);
+
+ group.Inherit(oldGroup, group.Offset == oldGroup.Offset + relativeOffset);
}
}
if (dirty && !handle.Dirty)
- {
+ {
handle.Reprotect(true);
}
@@ -741,6 +1016,11 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
}
+
+ foreach (var oldGroup in oldHandles)
+ {
+ oldGroup.Modified = false;
+ }
}
/// <summary>
@@ -760,7 +1040,16 @@ namespace Ryujinx.Graphics.Gpu.Image
RecalculateHandleRegions();
}
- InheritHandles(other._handles, _handles);
+ foreach (TextureIncompatibleOverlap incompatible in other._incompatibleOverlaps)
+ {
+ RegisterIncompatibleOverlap(incompatible, false);
+
+ incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == other);
+ }
+
+ int relativeOffset = Storage.Range.FindOffset(other.Storage.Range);
+
+ InheritHandles(other._handles, _handles, relativeOffset);
}
/// <summary>
@@ -782,7 +1071,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
- InheritHandles(_handles, handles);
+ InheritHandles(_handles, handles, 0);
foreach (var oldGroup in _handles)
{
@@ -815,7 +1104,7 @@ namespace Ryujinx.Graphics.Gpu.Image
cpuRegionHandles[i] = GenerateHandle(currentRange.Address, currentRange.Size);
}
- var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, cpuRegionHandles);
+ var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
foreach (CpuRegionHandle handle in cpuRegionHandles)
{
@@ -855,7 +1144,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
handles = handlesList.ToArray();
- }
+ }
else
{
handles = new TextureGroupHandle[layerHandles * levelHandles];
@@ -953,34 +1242,172 @@ namespace Ryujinx.Graphics.Gpu.Image
if (copyTo)
{
- otherHandle.Copy(handle);
+ otherHandle.Copy(_context, handle);
}
else
{
- handle.Copy(otherHandle);
+ handle.Copy(_context, otherHandle);
}
}
}
/// <summary>
- /// A flush has been requested on a tracked region. Find an appropriate view to flush.
+ /// Creates a copy dependency to another texture group, where handles overlap.
+ /// Scans through all handles to find compatible patches in the other group.
+ /// </summary>
+ /// <param name="other">The texture group that overlaps this one</param>
+ /// <param name="copyTo">True if this texture is first copied to the given one, false for the opposite direction</param>
+ public void CreateCopyDependency(TextureGroup other, bool copyTo)
+ {
+ for (int i = 0; i < _allOffsets.Length; i++)
+ {
+ (int layer, int level) = GetLayerLevelForView(i);
+ MultiRange handleRange = Storage.Range.GetSlice((ulong)_allOffsets[i], 1);
+ ulong handleBase = handleRange.GetSubRange(0).Address;
+
+ for (int j = 0; j < other._handles.Length; j++)
+ {
+ (int otherLayer, int otherLevel) = other.GetLayerLevelForView(j);
+ MultiRange otherHandleRange = other.Storage.Range.GetSlice((ulong)other._allOffsets[j], 1);
+ ulong otherHandleBase = otherHandleRange.GetSubRange(0).Address;
+
+ if (handleBase == otherHandleBase)
+ {
+ // Check if the two sizes are compatible.
+ TextureInfo info = Storage.Info;
+ TextureInfo otherInfo = other.Storage.Info;
+
+ if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
+ TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel))
+ {
+ // These textures are copy compatible. Create the dependency.
+
+ EnsureFullSubdivision();
+ other.EnsureFullSubdivision();
+
+ TextureGroupHandle handle = _handles[i];
+ TextureGroupHandle otherHandle = other._handles[j];
+
+ handle.CreateCopyDependency(otherHandle, copyTo);
+
+ // If "copyTo" is true, this texture must copy to the other.
+ // Otherwise, it must copy to this texture.
+
+ if (copyTo)
+ {
+ otherHandle.Copy(_context, handle);
+ }
+ else
+ {
+ handle.Copy(_context, otherHandle);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Registers another texture group as an incompatible overlap, if not already registered.
+ /// </summary>
+ /// <param name="other">The texture group to add to the incompatible overlaps list</param>
+ /// <param name="copy">True if the overlap should register copy dependencies</param>
+ public void RegisterIncompatibleOverlap(TextureIncompatibleOverlap other, bool copy)
+ {
+ if (!_incompatibleOverlaps.Exists(overlap => overlap.Group == other.Group))
+ {
+ if (copy && other.Compatibility == TextureViewCompatibility.LayoutIncompatible)
+ {
+ // Any of the group's views may share compatibility, even if the parents do not fully.
+ CreateCopyDependency(other.Group, false);
+ }
+
+ _incompatibleOverlaps.Add(other);
+ other.Group._incompatibleOverlaps.Add(new TextureIncompatibleOverlap(this, other.Compatibility));
+ }
+
+ other.Group.SignalIncompatibleOverlapModified();
+ SignalIncompatibleOverlapModified();
+ }
+
+ /// <summary>
+ /// Clear modified flags in the given range.
+ /// This will stop any GPU written data from flushing or copying to dependent textures.
+ /// </summary>
+ /// <param name="range">The range to clear modified flags in</param>
+ /// <param name="ignore">Ignore handles that have a copy dependency to the specified group</param>
+ public void ClearModified(MultiRange range, TextureGroup ignore = null)
+ {
+ TextureGroupHandle[] handles = _handles;
+
+ foreach (TextureGroupHandle handle in handles)
+ {
+ // Handles list is not modified by another thread, only replaced, so this is thread safe.
+ // Remove modified flags from all overlapping handles, so that the textures don't flush to unmapped/remapped GPU memory.
+
+ MultiRange subRange = Storage.Range.GetSlice((ulong)handle.Offset, (ulong)handle.Size);
+
+ if (range.OverlapsWith(subRange))
+ {
+ if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
+ {
+ handle.Modified = false;
+ Storage.SignalModifiedDirty();
+
+ lock (handle.Overlaps)
+ {
+ foreach (Texture texture in handle.Overlaps)
+ {
+ texture.SignalModifiedDirty();
+ }
+ }
+ }
+ }
+ }
+
+ Storage.SignalModifiedDirty();
+
+ if (_views != null)
+ {
+ foreach (Texture texture in _views)
+ {
+ texture.SignalModifiedDirty();
+ }
+ }
+ }
+
+ /// <summary>
+ /// A flush has been requested on a tracked region. Flush texture data for the given handle.
/// </summary>
/// <param name="handle">The handle this flush action is for</param>
/// <param name="address">The address of the flushing memory access</param>
/// <param name="size">The size of the flushing memory access</param>
public void FlushAction(TextureGroupHandle handle, ulong address, ulong size)
{
- Storage.ExternalFlush(address, size);
+ if (!handle.Modified)
+ {
+ return;
+ }
- lock (handle.Overlaps)
+ _context.Renderer.BackgroundContextAction(() =>
{
- foreach (Texture overlap in handle.Overlaps)
+ handle.Sync(_context);
+
+ Storage.SignalModifiedDirty();
+
+ lock (handle.Overlaps)
{
- overlap.ExternalFlush(address, size);
+ foreach (Texture texture in handle.Overlaps)
+ {
+ texture.SignalModifiedDirty();
+ }
}
- }
- handle.Modified = false;
+ if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
+ {
+ FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, Storage.GetFlushTexture());
+ }
+ });
}
/// <summary>
@@ -992,6 +1419,11 @@ namespace Ryujinx.Graphics.Gpu.Image
{
group.Dispose();
}
+
+ foreach (TextureIncompatibleOverlap incompatible in _incompatibleOverlaps)
+ {
+ incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == this);
+ }
}
}
}