diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-01-17 01:13:24 -0300 |
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committer | GitHub <noreply@github.com> | 2023-01-17 05:13:24 +0100 |
commit | 86fd0643c26433362a25acceb4fa1fcee07dd0b2 (patch) | |
tree | 8d12fb6b0629c195a0a3c1014f46cfe8f22cd3e6 /Ryujinx.Graphics.Gpu/Image/TextureGroup.cs | |
parent | 43a83a401ea8101bf6d001fe6fe188e1c106245e (diff) |
Implement support for page sizes > 4KB (#4252)1.1.568
* Implement support for page sizes > 4KB
* Check and work around more alignment issues
* Was not meant to change this
* Use MemoryBlock.GetPageSize() value for signal handler code
* Do not take the path for private allocations if host supports 4KB pages
* Add Flags attribute on MemoryMapFlags
* Fix dirty region size with 16kb pages
Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data)
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureGroup.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureGroup.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs index c167dc0d..896e11a5 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs @@ -1420,6 +1420,14 @@ namespace Ryujinx.Graphics.Gpu.Image /// <param name="size">The size of the flushing memory access</param> public void FlushAction(TextureGroupHandle handle, ulong address, ulong size) { + // If the page size is larger than 4KB, we will have a lot of false positives for flushing. + // Let's avoid flushing textures that are unlikely to be read from CPU to improve performance + // on those platforms. + if (!_physicalMemory.Supports4KBPages && !Storage.Info.IsLinear && !_context.IsGpuThread()) + { + return; + } + // There is a small gap here where the action is removed but _actionRegistered is still 1. // In this case it will skip registering the action, but here we are already handling it, // so there shouldn't be any issue as it's the same handler for all actions. |