diff options
author | gdkchan <gab.dark.100@gmail.com> | 2021-07-11 17:20:40 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-11 17:20:40 -0300 |
commit | 40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch) | |
tree | 6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Image/TextureCache.cs | |
parent | b5190f16810eb77388c861d1d1773e19644808db (diff) |
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking
* Remove old methods code
* Remove GpuState and friends
* Optimize DeviceState, force inline some functions
* This change was not supposed to go in
* Proper channel initialization
* Optimize state read/write methods even more
* Fix debug build
* Do not dirty state if the write is redundant
* The YControl register should dirty either the viewport or front face state too, to update the host origin
* Avoid redundant vertex buffer updates
* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace
* Comments and nits
* Fix rebase
* PR feedback
* Move changed = false to improve codegen
* PR feedback
* Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureCache.cs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index 106dc8e8..1b54033c 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -1,8 +1,11 @@ using Ryujinx.Common; using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Gpu.Engine.Dma; +using Ryujinx.Graphics.Gpu.Engine.Threed; +using Ryujinx.Graphics.Gpu.Engine.Twod; +using Ryujinx.Graphics.Gpu.Engine.Types; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Memory; -using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Texture; using Ryujinx.Memory.Range; using System; @@ -151,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <returns>The texture</returns> public Texture FindOrCreateTexture( MemoryManager memoryManager, - CopyTexture copyTexture, + TwodTexture copyTexture, ulong offset, FormatInfo formatInfo, bool preferScaling = true, @@ -762,7 +765,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <returns>A matching texture, or null if there is no match</returns> public Texture FindTexture( MemoryManager memoryManager, - CopyBufferTexture tex, + DmaTexture tex, ulong gpuVa, int bpp, int stride, |