diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-12-04 15:36:03 -0300 |
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committer | GitHub <noreply@github.com> | 2022-12-04 15:36:03 -0300 |
commit | 17a1cab5d29787f3b41f40a69b530dae4e3cb25f (patch) | |
tree | 25f72e40e08c851b80dea2ee2e184ddb3ba1d479 /Ryujinx.Graphics.Gpu/Image/TextureCache.cs | |
parent | 73aed239c356c4c573819eb6ee1e2d414d2d5579 (diff) |
Allow SNorm buffer texture formats on Vulkan (#3957)1.1.421
* Allow SNorm buffer texture formats on Vulkan
* Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureCache.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index d76879eb..a6bb5741 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -1088,10 +1088,9 @@ namespace Ryujinx.Graphics.Gpu.Image { FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps); - if (info.Target == Target.TextureBuffer) + if (info.Target == Target.TextureBuffer && !caps.SupportsSnormBufferTextureFormat) { - // We assume that the host does not support signed normalized format - // (as is the case with OpenGL), so we just use a unsigned format. + // If the host does not support signed normalized formats, we use a signed integer format instead. // The shader will need the appropriate conversion code to compensate. switch (formatInfo.Format) { |