diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-01-11 08:37:40 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-11 09:37:40 +0100 |
commit | ef24c8983dc3971cd906568d337e49be694ee542 (patch) | |
tree | f3e2a13f1c29d4f2996d5d99746cfbdf2786dd5b /Ryujinx.Graphics.Gpu/Image/TextureCache.cs | |
parent | 275275f7ac1c365e84e36df4e4382d0ac64292af (diff) |
Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
This fixes some regressions caused by #2971 which caused rendered 3D texture data to be lost for most slices. Fixes issues with Xenoblade 2's colour grading, probably a ton of other games.
This also removes the check from TextureCache, making it the tiniest bit smaller (any win is a win here).
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureCache.cs | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index fab38e14..fed89770 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -582,7 +582,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible) { - if (!overlap.IsView && texture.DataOverlaps(overlap)) + if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility)) { texture.Group.RegisterIncompatibleOverlap(new TextureIncompatibleOverlap(overlap.Group, oInfo.Compatibility), true); } @@ -657,7 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image } else { - bool dataOverlaps = texture.DataOverlaps(overlap); + bool dataOverlaps = texture.DataOverlaps(overlap, compatibility); if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group)) { @@ -676,12 +676,6 @@ namespace Ryujinx.Graphics.Gpu.Image continue; } - if (info.GobBlocksInZ > 1 && info.GobBlocksInZ == overlap.Info.GobBlocksInZ) - { - // Allow overlapping slices of 3D textures. Could be improved in future by making sure the textures don't overlap. - continue; - } - // The overlap texture is going to contain garbage data after we draw, or is generally incompatible. // The texture group will obtain copy dependencies for any subresources that are compatible between the two textures, // but sometimes its data must be flushed regardless. |