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author | riperiperi <rhy3756547@hotmail.com> | 2021-06-24 00:31:26 +0100 |
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committer | GitHub <noreply@github.com> | 2021-06-24 01:31:26 +0200 |
commit | 12a7a2ead812d46deb9d978b6758731157be1cbc (patch) | |
tree | e2b5ca9c8ce9d7087c0eff4a5de8e2927f4bb9a1 /Ryujinx.Graphics.Gpu/Image/TextureCache.cs | |
parent | e053663f27132baec4a4d7c223894eb0322c6c03 (diff) |
Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally:
- Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance)
- Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading.
- Small improvement to other games, potential 1-frame stutters avoided.
`ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCache.cs')
0 files changed, 0 insertions, 0 deletions