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authorgdkchan <gab.dark.100@gmail.com>2021-07-11 17:20:40 -0300
committerGitHub <noreply@github.com>2021-07-11 17:20:40 -0300
commit40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch)
tree6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Image/TextureCache.cs
parentb5190f16810eb77388c861d1d1773e19644808db (diff)
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureCache.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
index 106dc8e8..1b54033c 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
@@ -1,8 +1,11 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Engine.Dma;
+using Ryujinx.Graphics.Gpu.Engine.Threed;
+using Ryujinx.Graphics.Gpu.Engine.Twod;
+using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
-using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture;
using Ryujinx.Memory.Range;
using System;
@@ -151,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The texture</returns>
public Texture FindOrCreateTexture(
MemoryManager memoryManager,
- CopyTexture copyTexture,
+ TwodTexture copyTexture,
ulong offset,
FormatInfo formatInfo,
bool preferScaling = true,
@@ -762,7 +765,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>A matching texture, or null if there is no match</returns>
public Texture FindTexture(
MemoryManager memoryManager,
- CopyBufferTexture tex,
+ DmaTexture tex,
ulong gpuVa,
int bpp,
int stride,