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authorgdkchan <gab.dark.100@gmail.com>2022-12-04 15:36:03 -0300
committerGitHub <noreply@github.com>2022-12-04 15:36:03 -0300
commit17a1cab5d29787f3b41f40a69b530dae4e3cb25f (patch)
tree25f72e40e08c851b80dea2ee2e184ddb3ba1d479 /Ryujinx.Graphics.Gpu/Image/TextureCache.cs
parent73aed239c356c4c573819eb6ee1e2d414d2d5579 (diff)
Allow SNorm buffer texture formats on Vulkan (#3957)1.1.421
* Allow SNorm buffer texture formats on Vulkan * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureCache.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
index d76879eb..a6bb5741 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
@@ -1088,10 +1088,9 @@ namespace Ryujinx.Graphics.Gpu.Image
{
FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps);
- if (info.Target == Target.TextureBuffer)
+ if (info.Target == Target.TextureBuffer && !caps.SupportsSnormBufferTextureFormat)
{
- // We assume that the host does not support signed normalized format
- // (as is the case with OpenGL), so we just use a unsigned format.
+ // If the host does not support signed normalized formats, we use a signed integer format instead.
// The shader will need the appropriate conversion code to compensate.
switch (formatInfo.Format)
{