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authorgdkchan <gab.dark.100@gmail.com>2022-08-25 23:16:41 -0300
committerGitHub <noreply@github.com>2022-08-26 02:16:41 +0000
commit923089a29825cad8159a63616d14dcbd7161cb3c (patch)
tree99c7e39baba29a743dcccbdb046b2db3d5148d45 /Ryujinx.Graphics.Gpu/Image/Texture.cs
parentd9aa15eb243bc1b40892c9fcfcbb0e9ef66cfa63 (diff)
Fast path for Inline-to-Memory texture data transfers (#3610)1.1.233
* Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Texture.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index a598f212..320bc014 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -762,6 +762,24 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Uploads new texture data to the host GPU for a specific layer/level and 2D sub-region.
+ /// </summary>
+ /// <param name="data">New data</param>
+ /// <param name="layer">Target layer</param>
+ /// <param name="level">Target level</param>
+ /// <param name="region">Target sub-region of the texture to update</param>
+ public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
+ {
+ BlacklistScale();
+
+ HostTexture.SetData(data, layer, level, region);
+
+ _currentData = null;
+
+ _hasData = true;
+ }
+
+ /// <summary>
/// Converts texture data to a format and layout that is supported by the host GPU.
/// </summary>
/// <param name="data">Data to be converted</param>