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authorgdkchan <gab.dark.100@gmail.com>2019-12-29 20:26:37 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit32764f95602611e9daa50362330d760e8ed83fda (patch)
treef15d3c93714e45c88bce8bc177c3448ebaf518f8 /Ryujinx.Graphics.Gpu/Image/FormatTable.cs
parent53bbc1311f9819ac70fd51ae016e8c2070268086 (diff)
Add XML documentation to Ryujinx.Graphics.Gpu.Image
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/FormatTable.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/FormatTable.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/FormatTable.cs b/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
index baff2e4f..468a1ed5 100644
--- a/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
+++ b/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
@@ -3,6 +3,9 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
+ /// <summary>
+ /// Contains format tables, for texture and vertex attribute formats.
+ /// </summary>
static class FormatTable
{
private static Dictionary<uint, FormatInfo> _textureFormats = new Dictionary<uint, FormatInfo>()
@@ -186,6 +189,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{ 0x36000000, Format.R10G10B10A2Sscaled }
};
+ /// <summary>
+ /// Try getting the texture format from a encoded format integer from the Maxwell texture descriptor.
+ /// </summary>
+ /// <param name="encoded">The encoded format integer from the texture descriptor</param>
+ /// <param name="isSrgb">Indicates if the format is a sRGB format</param>
+ /// <param name="format">The output texture format</param>
+ /// <returns>True if the format is valid, false otherwise</returns>
public static bool TryGetTextureFormat(uint encoded, bool isSrgb, out FormatInfo format)
{
encoded |= (isSrgb ? 1u << 19 : 0u);
@@ -193,6 +203,12 @@ namespace Ryujinx.Graphics.Gpu.Image
return _textureFormats.TryGetValue(encoded, out format);
}
+ /// <summary>
+ /// Try getting the vertex attribute format from a encoded format integer from Maxwell attribute registers.
+ /// </summary>
+ /// <param name="encoded">The encoded format integer from the attribute registers</param>
+ /// <param name="format">The output vertex attribute format</param>
+ /// <returns>True if the format is valid, false otherwise</returns>
public static bool TryGetAttribFormat(uint encoded, out Format format)
{
return _attribFormats.TryGetValue(encoded, out format);