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authormpnico <mpnico@gmail.com>2021-08-26 23:50:28 +0200
committerGitHub <noreply@github.com>2021-08-26 23:50:28 +0200
commit8e1adb95cf7f67b976f105f4cac26d3ff2986057 (patch)
treef56ee0f92495fc1bd1e307c3bd51a2d1240d197b /Ryujinx.Graphics.Gpu/GraphicsConfig.cs
parent5cab8ea4ad2388bd035150e79f241ae5df95ab3b (diff)
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/GraphicsConfig.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/GraphicsConfig.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
index 7ef102e2..d58b8da7 100644
--- a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
+++ b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
@@ -34,6 +34,11 @@ namespace Ryujinx.Graphics.Gpu
public static bool EnableMacroJit = true;
/// <summary>
+ /// Enables or disables high-level emulation of common GPU Macro code.
+ /// </summary>
+ public static bool EnableMacroHLE = true;
+
+ /// <summary>
/// Title id of the current running game.
/// Used by the shader cache.
/// </summary>