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author | mpnico <mpnico@gmail.com> | 2021-08-26 23:50:28 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-26 23:50:28 +0200 |
commit | 8e1adb95cf7f67b976f105f4cac26d3ff2986057 (patch) | |
tree | f56ee0f92495fc1bd1e307c3bd51a2d1240d197b /Ryujinx.Graphics.Gpu/GraphicsConfig.cs | |
parent | 5cab8ea4ad2388bd035150e79f241ae5df95ab3b (diff) |
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
* Add missing barrier
* Fix index buffer count
* Add support check for each macro hle before use
* Add missing xml doc
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/GraphicsConfig.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/GraphicsConfig.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs index 7ef102e2..d58b8da7 100644 --- a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs +++ b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs @@ -34,6 +34,11 @@ namespace Ryujinx.Graphics.Gpu public static bool EnableMacroJit = true; /// <summary> + /// Enables or disables high-level emulation of common GPU Macro code. + /// </summary> + public static bool EnableMacroHLE = true; + + /// <summary> /// Title id of the current running game. /// Used by the shader cache. /// </summary> |