diff options
author | gdkchan <gab.dark.100@gmail.com> | 2021-07-07 20:56:06 -0300 |
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committer | GitHub <noreply@github.com> | 2021-07-07 20:56:06 -0300 |
commit | 8b44eb1c981d7106be37107755c7c71c3c3c0ce4 (patch) | |
tree | 70c3a8d7286d827941c41dee2ec3cb3273c1e6d7 /Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs | |
parent | 31cbd09a75a9d5f4814c3907a060e0961eb2bb15 (diff) |
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m
* Migrate 2D class, more comments
* Migrate DMA copy engine
* Remove now unused code
* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState
* More comments
* Add logging (disabled)
* Add back i2m on 3D engine
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs index 1343dbe7..49c8cda4 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs @@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Engine /// Flushes any queued ubo updates. /// </summary> /// <param name="memoryManager">GPU memory manager where the uniform buffer is mapped</param> - private void FlushUboDirty(MemoryManager memoryManager) + public void FlushUboDirty(MemoryManager memoryManager) { if (_ubFollowUpAddress != 0) { |