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authorgdkchan <gab.dark.100@gmail.com>2021-06-23 20:51:41 -0300
committerGitHub <noreply@github.com>2021-06-24 01:51:41 +0200
commita10b2c5ff26886e9ffc6f19e3f0fe9505a503b2f (patch)
tree006d013c300fb56c94c5563c2c1409a189f794b2 /Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
parent12a7a2ead812d46deb9d978b6758731157be1cbc (diff)
Initial support for GPU channels (#2372)
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
index a1cf86ec..c4d8a83d 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
@@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (completeSource && completeDest)
{
- Image.Texture target = TextureManager.FindTexture(dst, cbp, swizzle, dstLinear);
+ Image.Texture target = TextureCache.FindTexture(dst, cbp, swizzle, dstLinear);
if (target != null)
{
ReadOnlySpan<byte> data;
@@ -209,13 +209,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
swizzle.UnpackComponentSize() == 4)
{
// Fast path for clears when remap is enabled.
- BufferManager.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
+ BufferCache.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
}
else
{
// TODO: Implement remap functionality.
// Buffer to buffer copy.
- BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
+ BufferCache.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
}
}
}