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authorgdkchan <gab.dark.100@gmail.com>2021-10-18 18:38:04 -0300
committerGitHub <noreply@github.com>2021-10-18 18:38:04 -0300
commitd512ce122cb1c9a7fe7cb40d3f85d642ee37f897 (patch)
treebd20273250bf8066fa4df4b67c0de2ab9eac8092 /Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
parent7603dbe3c8b45c8563f320f17ce784151cb1f0a8 (diff)
Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
index 8469f1ae..00015c40 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
@@ -129,7 +129,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
_state.State.SetTexHeaderPoolCMaximumIndex,
_state.State.SetBindlessTextureConstantBufferSlotSelect,
false,
- PrimitiveTopology.Points);
+ PrimitiveTopology.Points,
+ default);
ShaderBundle cs = memoryManager.Physical.ShaderCache.GetComputeShader(
_channel,