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authorgdkchan <gab.dark.100@gmail.com>2022-07-05 19:58:36 -0300
committerGitHub <noreply@github.com>2022-07-05 19:58:36 -0300
commitb46b63e06a36845175f68331edb5ddeeb34de27b (patch)
tree1ca8adf9541d1f68e420feb853a612413d690725 /Ryujinx.Graphics.GAL/SupportBufferUpdater.cs
parent594246ea4727c9377b1c916934d9b257a1b5d0d0 (diff)
Add support for alpha to coverage dithering (#3069)1.1.164
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
Diffstat (limited to 'Ryujinx.Graphics.GAL/SupportBufferUpdater.cs')
-rw-r--r--Ryujinx.Graphics.GAL/SupportBufferUpdater.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/SupportBufferUpdater.cs b/Ryujinx.Graphics.GAL/SupportBufferUpdater.cs
index da7a2461..5d73b45a 100644
--- a/Ryujinx.Graphics.GAL/SupportBufferUpdater.cs
+++ b/Ryujinx.Graphics.GAL/SupportBufferUpdater.cs
@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.GAL
{
_renderer = renderer;
Handle = renderer.CreateBuffer(SupportBuffer.RequiredSize);
+ renderer.Pipeline.ClearBuffer(Handle, 0, SupportBuffer.RequiredSize, 0);
}
private void MarkDirty(int startOffset, int byteSize)