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authorgdkchan <gab.dark.100@gmail.com>2022-02-16 19:15:39 -0300
committerGitHub <noreply@github.com>2022-02-16 23:15:39 +0100
commit3bd357045f7581ee10d6c86ed8049bcebe35eda0 (patch)
treeaa2d243843f2d31d3afa690f26352713ddac4349 /Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
parentab5d77c0c4925955180dc51e9f289187ce6f2901 (diff)
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)1.1.31
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
index df46b428..5030fee6 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
@@ -268,10 +268,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return handle;
}
- public IProgram CreateProgram(IShader[] shaders)
+ public IProgram CreateProgram(IShader[] shaders, ShaderInfo info)
{
var program = new ThreadedProgram(this);
- SourceProgramRequest request = new SourceProgramRequest(program, shaders);
+ SourceProgramRequest request = new SourceProgramRequest(program, shaders, info);
Programs.Add(request);
New<CreateProgramCommand>().Set(Ref((IProgramRequest)request));
@@ -355,11 +355,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_baseRenderer.Initialize(logLevel);
}
- public IProgram LoadProgramBinary(byte[] programBinary)
+ public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
{
var program = new ThreadedProgram(this);
- BinaryProgramRequest request = new BinaryProgramRequest(program, programBinary);
+ BinaryProgramRequest request = new BinaryProgramRequest(program, programBinary, hasFragmentShader, info);
Programs.Add(request);
New<CreateProgramCommand>().Set(Ref((IProgramRequest)request));