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authorgdkchan <gab.dark.100@gmail.com>2021-11-10 15:37:49 -0300
committerGitHub <noreply@github.com>2021-11-10 15:37:49 -0300
commit611bec6e44effa90554c95ed1fe4dd4812893947 (patch)
tree679e67c1253f88c3ceef9a98a6109ebede39e352 /Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
parentbc00a251dd14f7cce4023a42bb76d23165755006 (diff)
Implement DrawTexture functionality (#2747)
* Implement DrawTexture functionality * Non-NVIDIA support * Disable some features that should not affect draw texture (slow path) * Remove space from shader source * Match 2D engine names * Fix resolution scale and add missing XML docs * Disable transform feedback for draw texture fallback
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
index 3c39a77f..63a29b1b 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
@@ -83,6 +83,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
+ public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
+ {
+ _renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
+ _renderer.QueueCommand();
+ }
+
public void EndHostConditionalRendering()
{
_renderer.New<EndHostConditionalRenderingCommand>();