diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-02-16 19:15:39 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-02-16 23:15:39 +0100 |
commit | 3bd357045f7581ee10d6c86ed8049bcebe35eda0 (patch) | |
tree | aa2d243843f2d31d3afa690f26352713ddac4349 /Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs | |
parent | ab5d77c0c4925955180dc51e9f289187ce6f2901 (diff) |
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)1.1.31
* Do not allow render targets not explicitly written by the fragment shader to be modified
* Shader cache version bump
* Remove blank lines
* Avoid redundant color mask updates
* HostShaderCacheEntry can be null
* Avoid more redundant glColorMask calls
* nit: Mask -> Masks
* Fix currentComponentMask
* More efficient way to update _currentComponentMasks
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs index 96bfedf8..b4c6853f 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/Resources/Programs/BinaryProgramRequest.cs @@ -5,17 +5,21 @@ public ThreadedProgram Threaded { get; set; } private byte[] _data; + private bool _hasFragmentShader; + private ShaderInfo _info; - public BinaryProgramRequest(ThreadedProgram program, byte[] data) + public BinaryProgramRequest(ThreadedProgram program, byte[] data, bool hasFragmentShader, ShaderInfo info) { Threaded = program; _data = data; + _hasFragmentShader = hasFragmentShader; + _info = info; } public IProgram Create(IRenderer renderer) { - return renderer.LoadProgramBinary(_data); + return renderer.LoadProgramBinary(_data, _hasFragmentShader, _info); } } } |