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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs107
1 files changed, 0 insertions, 107 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs
deleted file mode 100644
index 3f982d31..00000000
--- a/Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs
+++ /dev/null
@@ -1,107 +0,0 @@
-using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
-using System;
-using System.Collections.Generic;
-using System.Threading;
-
-namespace Ryujinx.Graphics.GAL.Multithreading.Resources
-{
- /// <summary>
- /// A structure handling multithreaded compilation for programs.
- /// </summary>
- class ProgramQueue
- {
- private const int MaxConcurrentCompilations = 8;
-
- private IRenderer _renderer;
-
- private Queue<IProgramRequest> _toCompile;
- private List<ThreadedProgram> _inProgress;
-
- public ProgramQueue(IRenderer renderer)
- {
- _renderer = renderer;
-
- _toCompile = new Queue<IProgramRequest>();
- _inProgress = new List<ThreadedProgram>();
- }
-
- public void Add(IProgramRequest request)
- {
- lock (_toCompile)
- {
- _toCompile.Enqueue(request);
- }
- }
-
- public void ProcessQueue()
- {
- for (int i = 0; i < _inProgress.Count; i++)
- {
- ThreadedProgram program = _inProgress[i];
-
- ProgramLinkStatus status = program.Base.CheckProgramLink(false);
-
- if (status != ProgramLinkStatus.Incomplete)
- {
- program.Compiled = true;
- _inProgress.RemoveAt(i--);
- }
- }
-
- int freeSpace = MaxConcurrentCompilations - _inProgress.Count;
-
- for (int i = 0; i < freeSpace; i++)
- {
- // Begin compilation of some programs in the compile queue.
- IProgramRequest program;
-
- lock (_toCompile)
- {
- if (!_toCompile.TryDequeue(out program))
- {
- break;
- }
- }
-
- if (program.Threaded.Base != null)
- {
- ProgramLinkStatus status = program.Threaded.Base.CheckProgramLink(false);
-
- if (status != ProgramLinkStatus.Incomplete)
- {
- // This program is already compiled. Keep going through the queue.
- program.Threaded.Compiled = true;
- i--;
- continue;
- }
- }
- else
- {
- program.Threaded.Base = program.Create(_renderer);
- }
-
- _inProgress.Add(program.Threaded);
- }
- }
-
- /// <summary>
- /// Process the queue until the given program has finished compiling.
- /// This will begin compilation of other programs on the queue as well.
- /// </summary>
- /// <param name="program">The program to wait for</param>
- public void WaitForProgram(ThreadedProgram program)
- {
- Span<SpinWait> spinWait = stackalloc SpinWait[1];
-
- while (!program.Compiled)
- {
- ProcessQueue();
-
- if (!program.Compiled)
- {
- spinWait[0].SpinOnce(-1);
- }
- }
- }
- }
-}