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author | gdkchan <gab.dark.100@gmail.com> | 2022-08-25 23:16:41 -0300 |
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committer | GitHub <noreply@github.com> | 2022-08-26 02:16:41 +0000 |
commit | 923089a29825cad8159a63616d14dcbd7161cb3c (patch) | |
tree | 99c7e39baba29a743dcccbdb046b2db3d5148d45 /Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs | |
parent | d9aa15eb243bc1b40892c9fcfcbb0e9ef66cfa63 (diff) |
Fast path for Inline-to-Memory texture data transfers (#3610)1.1.233
* Fast path for Inline-to-Memory texture data transfers
* Only do it for block linear textures to be on the safe side
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs new file mode 100644 index 00000000..b4285592 --- /dev/null +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs @@ -0,0 +1,31 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using System; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture +{ + struct TextureSetDataSliceRegionCommand : IGALCommand + { + public CommandType CommandType => CommandType.TextureSetDataSliceRegion; + private TableRef<ThreadedTexture> _texture; + private TableRef<byte[]> _data; + private int _layer; + private int _level; + private Rectangle<int> _region; + + public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region) + { + _texture = texture; + _data = data; + _layer = layer; + _level = level; + _region = region; + } + + public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + ThreadedTexture texture = command._texture.Get(threaded); + texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region); + } + } +} |