diff options
author | riperiperi <rhy3756547@hotmail.com> | 2023-03-19 20:56:48 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-03-19 17:56:48 -0300 |
commit | 9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch) | |
tree | 21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs | |
parent | 67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff) |
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)1.1.672
* Initial implementation of migration between memory heaps
- Missing OOM handling
- Missing `_map` data safety when remapping
- Copy may not have completed yet (needs some kind of fence)
- Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)
* Ensure migrated data is in place before flushing.
* Fix issue where old waitable would be signalled.
- There is a real issue where existing Auto<> references need to be replaced.
* Swap bound Auto<> instances when swapping buffer backing
* Fix conversion buffers
* Don't try move buffers if the host has shared memory.
* Make GPU methods return PinnedSpan with scope
* Storage Hint
* Fix stupidity
* Fix rebase
* Tweak rules
Attempt to sidestep BOTW slowdown
* Remove line
* Migrate only when command buffers flush
* Change backing swap log to debug
* Address some feedback
* Disallow backing swap when the flush lock is held by the current thread
* Make PinnedSpan from ReadOnlySpan explicitly unsafe
* Fix some small issues
- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.
* Remove alternative flags
* Address feedback
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs index 4f01dea2..b36d8bbe 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs @@ -5,16 +5,25 @@ public CommandType CommandType => CommandType.CreateBuffer; private BufferHandle _threadedHandle; private int _size; + private BufferHandle _storageHint; - public void Set(BufferHandle threadedHandle, int size) + public void Set(BufferHandle threadedHandle, int size, BufferHandle storageHint) { _threadedHandle = threadedHandle; _size = size; + _storageHint = storageHint; } public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer) { - threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size)); + BufferHandle hint = BufferHandle.Null; + + if (command._storageHint != BufferHandle.Null) + { + hint = threaded.Buffers.MapBuffer(command._storageHint); + } + + threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, hint)); } } } |