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authorriperiperi <rhy3756547@hotmail.com>2023-03-19 20:56:48 +0000
committerGitHub <noreply@github.com>2023-03-19 17:56:48 -0300
commit9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch)
tree21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs
parent67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff)
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)1.1.672
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs
index 4f01dea2..b36d8bbe 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs
@@ -5,16 +5,25 @@
public CommandType CommandType => CommandType.CreateBuffer;
private BufferHandle _threadedHandle;
private int _size;
+ private BufferHandle _storageHint;
- public void Set(BufferHandle threadedHandle, int size)
+ public void Set(BufferHandle threadedHandle, int size, BufferHandle storageHint)
{
_threadedHandle = threadedHandle;
_size = size;
+ _storageHint = storageHint;
}
public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
- threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size));
+ BufferHandle hint = BufferHandle.Null;
+
+ if (command._storageHint != BufferHandle.Null)
+ {
+ hint = threaded.Buffers.MapBuffer(command._storageHint);
+ }
+
+ threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, hint));
}
}
}