diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
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committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndirectCountCommand.cs | |
parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) |
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndirectCountCommand.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndirectCountCommand.cs | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndirectCountCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndirectCountCommand.cs deleted file mode 100644 index 7a9d07f3..00000000 --- a/Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndirectCountCommand.cs +++ /dev/null @@ -1,29 +0,0 @@ -namespace Ryujinx.Graphics.GAL.Multithreading.Commands -{ - struct MultiDrawIndirectCountCommand : IGALCommand - { - public CommandType CommandType => CommandType.MultiDrawIndirectCount; - private BufferRange _indirectBuffer; - private BufferRange _parameterBuffer; - private int _maxDrawCount; - private int _stride; - - public void Set(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) - { - _indirectBuffer = indirectBuffer; - _parameterBuffer = parameterBuffer; - _maxDrawCount = maxDrawCount; - _stride = stride; - } - - public static void Run(ref MultiDrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer) - { - renderer.Pipeline.MultiDrawIndirectCount( - threaded.Buffers.MapBufferRange(command._indirectBuffer), - threaded.Buffers.MapBufferRange(command._parameterBuffer), - command._maxDrawCount, - command._stride - ); - } - } -} |