diff options
author | gdkchan <gab.dark.100@gmail.com> | 2021-11-10 15:37:49 -0300 |
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committer | GitHub <noreply@github.com> | 2021-11-10 15:37:49 -0300 |
commit | 611bec6e44effa90554c95ed1fe4dd4812893947 (patch) | |
tree | 679e67c1253f88c3ceef9a98a6109ebede39e352 /Ryujinx.Graphics.GAL/Multithreading/Commands/DrawTextureCommand.cs | |
parent | bc00a251dd14f7cce4023a42bb76d23165755006 (diff) |
Implement DrawTexture functionality (#2747)
* Implement DrawTexture functionality
* Non-NVIDIA support
* Disable some features that should not affect draw texture (slow path)
* Remove space from shader source
* Match 2D engine names
* Fix resolution scale and add missing XML docs
* Disable transform feedback for draw texture fallback
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/DrawTextureCommand.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/Commands/DrawTextureCommand.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawTextureCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawTextureCommand.cs new file mode 100644 index 00000000..41a852bb --- /dev/null +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawTextureCommand.cs @@ -0,0 +1,31 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands +{ + struct DrawTextureCommand : IGALCommand + { + public CommandType CommandType => CommandType.DrawTexture; + private TableRef<ITexture> _texture; + private TableRef<ISampler> _sampler; + private Extents2DF _srcRegion; + private Extents2DF _dstRegion; + + public void Set(TableRef<ITexture> texture, TableRef<ISampler> sampler, Extents2DF srcRegion, Extents2DF dstRegion) + { + _texture = texture; + _sampler = sampler; + _srcRegion = srcRegion; + _dstRegion = dstRegion; + } + + public static void Run(ref DrawTextureCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + renderer.Pipeline.DrawTexture( + command._texture.GetAs<ThreadedTexture>(threaded)?.Base, + command._sampler.GetAs<ThreadedSampler>(threaded)?.Base, + command._srcRegion, + command._dstRegion); + } + } +} |