aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2021-11-10 15:37:49 -0300
committerGitHub <noreply@github.com>2021-11-10 15:37:49 -0300
commit611bec6e44effa90554c95ed1fe4dd4812893947 (patch)
tree679e67c1253f88c3ceef9a98a6109ebede39e352 /Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
parentbc00a251dd14f7cce4023a42bb76d23165755006 (diff)
Implement DrawTexture functionality (#2747)
* Implement DrawTexture functionality * Non-NVIDIA support * Disable some features that should not affect draw texture (slow path) * Remove space from shader source * Match 2D engine names * Fix resolution scale and add missing XML docs * Disable transform feedback for draw texture fallback
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
index 47ceeb7d..6111e32c 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
@@ -143,6 +143,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndexed] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
+ _lookup[(int)CommandType.DrawTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+ DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.EndHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
EndHostConditionalRenderingCommand.Run(renderer);
_lookup[(int)CommandType.EndTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>