diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
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committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs | |
parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) |
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index 8080ab64..b2799e09 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -141,16 +141,20 @@ namespace Ryujinx.Graphics.GAL.Multithreading DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer); _lookup[(int)CommandType.DrawIndexed] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer); + _lookup[(int)CommandType.DrawIndexedIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => + DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer); + _lookup[(int)CommandType.DrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => + DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer); + _lookup[(int)CommandType.DrawIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => + DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer); + _lookup[(int)CommandType.DrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => + DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer); _lookup[(int)CommandType.DrawTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer); _lookup[(int)CommandType.EndHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => EndHostConditionalRenderingCommand.Run(renderer); _lookup[(int)CommandType.EndTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer); - _lookup[(int)CommandType.MultiDrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => - MultiDrawIndirectCountCommand.Run(ref GetCommand<MultiDrawIndirectCountCommand>(memory), threaded, renderer); - _lookup[(int)CommandType.MultiDrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => - MultiDrawIndexedIndirectCountCommand.Run(ref GetCommand<MultiDrawIndexedIndirectCountCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetAlphaTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetBlendState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => |