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authorgdkchan <gab.dark.100@gmail.com>2022-11-18 23:27:54 -0300
committerGitHub <noreply@github.com>2022-11-18 23:27:54 -0300
commit2e43d01d3658d82f98c9eeea8280d8ec122c0c6b (patch)
tree9d9e33db173a6dfc9e3fa0c05b3421a74f621d14 /Ryujinx.Graphics.GAL/Capabilities.cs
parent7373ec579226e198d3d7825811eb592489acee1c (diff)
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)1.1.364
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.GAL/Capabilities.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Capabilities.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Capabilities.cs b/Ryujinx.Graphics.GAL/Capabilities.cs
index 3138a43b..60f93bc4 100644
--- a/Ryujinx.Graphics.GAL/Capabilities.cs
+++ b/Ryujinx.Graphics.GAL/Capabilities.cs
@@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsFragmentShaderOrderingIntel;
public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsImageLoadFormatted;
+ public readonly bool SupportsLayerVertexTessellation;
public readonly bool SupportsMismatchingViewFormat;
public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset;
@@ -55,6 +56,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsFragmentShaderOrderingIntel,
bool supportsGeometryShaderPassthrough,
bool supportsImageLoadFormatted,
+ bool supportsLayerVertexTessellation,
bool supportsMismatchingViewFormat,
bool supportsCubemapView,
bool supportsNonConstantTextureOffset,
@@ -86,6 +88,7 @@ namespace Ryujinx.Graphics.GAL
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsImageLoadFormatted = supportsImageLoadFormatted;
+ SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;