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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Device/DeviceState.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Device/DeviceState.cs')
-rw-r--r--Ryujinx.Graphics.Device/DeviceState.cs124
1 files changed, 124 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Device/DeviceState.cs b/Ryujinx.Graphics.Device/DeviceState.cs
new file mode 100644
index 00000000..ea6942ec
--- /dev/null
+++ b/Ryujinx.Graphics.Device/DeviceState.cs
@@ -0,0 +1,124 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Graphics.Device
+{
+ public class DeviceState<TState> : IDeviceState where TState : unmanaged
+ {
+ private const int RegisterSize = sizeof(int);
+
+ public TState State;
+
+ private readonly BitArray _readableRegisters;
+ private readonly BitArray _writableRegisters;
+
+ private readonly Dictionary<int, Func<int>> _readCallbacks;
+ private readonly Dictionary<int, Action<int>> _writeCallbacks;
+
+ public DeviceState(IReadOnlyDictionary<string, RwCallback> callbacks = null)
+ {
+ int size = (Unsafe.SizeOf<TState>() + RegisterSize - 1) / RegisterSize;
+
+ _readableRegisters = new BitArray(size);
+ _writableRegisters = new BitArray(size);
+
+ _readCallbacks = new Dictionary<int, Func<int>>();
+ _writeCallbacks = new Dictionary<int, Action<int>>();
+
+ var fields = typeof(TState).GetFields();
+ int offset = 0;
+
+ for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
+ {
+ var field = fields[fieldIndex];
+ var regAttr = field.GetCustomAttributes<RegisterAttribute>(false).FirstOrDefault();
+
+ int sizeOfField = SizeCalculator.SizeOf(field.FieldType);
+
+ for (int i = 0; i < ((sizeOfField + 3) & ~3); i += 4)
+ {
+ _readableRegisters[(offset + i) / RegisterSize] = regAttr?.AccessControl.HasFlag(AccessControl.ReadOnly) ?? true;
+ _writableRegisters[(offset + i) / RegisterSize] = regAttr?.AccessControl.HasFlag(AccessControl.WriteOnly) ?? true;
+ }
+
+ if (callbacks != null && callbacks.TryGetValue(field.Name, out var cb))
+ {
+ if (cb.Read != null)
+ {
+ _readCallbacks.Add(offset, cb.Read);
+ }
+
+ if (cb.Write != null)
+ {
+ _writeCallbacks.Add(offset, cb.Write);
+ }
+ }
+
+ offset += sizeOfField;
+ }
+
+ Debug.Assert(offset == Unsafe.SizeOf<TState>());
+ }
+
+ public virtual int Read(int offset)
+ {
+ if (Check(offset) && _readableRegisters[offset / RegisterSize])
+ {
+ int alignedOffset = Align(offset);
+
+ if (_readCallbacks.TryGetValue(alignedOffset, out Func<int> read))
+ {
+ return read();
+ }
+ else
+ {
+ return GetRef<int>(alignedOffset);
+ }
+ }
+
+ return 0;
+ }
+
+ public virtual void Write(int offset, int data)
+ {
+ if (Check(offset) && _writableRegisters[offset / RegisterSize])
+ {
+ int alignedOffset = Align(offset);
+
+ if (_writeCallbacks.TryGetValue(alignedOffset, out Action<int> write))
+ {
+ write(data);
+ }
+ else
+ {
+ GetRef<int>(alignedOffset) = data;
+ }
+ }
+ }
+
+ private bool Check(int offset)
+ {
+ return (uint)Align(offset) < Unsafe.SizeOf<TState>();
+ }
+
+ public ref T GetRef<T>(int offset) where T : unmanaged
+ {
+ if ((uint)(offset + Unsafe.SizeOf<T>()) > Unsafe.SizeOf<TState>())
+ {
+ throw new ArgumentOutOfRangeException(nameof(offset));
+ }
+
+ return ref Unsafe.As<TState, T>(ref Unsafe.AddByteOffset(ref State, (IntPtr)offset));
+ }
+
+ private static int Align(int offset)
+ {
+ return offset & ~(RegisterSize - 1);
+ }
+ }
+}